This is part of A REASON, why players are migrating to other games, like Wildstar, because you introduce high risk with no reward-- I'm sorry, but a title isn't rewarding enough by itself. I hate to reference this game on here, because of all the hate, but take a great game like World of Warcraft in it's prime-- Heroic mode encounters or "Hard Modes" would reward players with increased ilvl equipment and weapons, TITLES, and MOUNTS. That was great incentive for many players including myself, whom aspired to be the best. There were even server first exclusive titles for a time as well. I understand that this concept creates division among the casual and the hardcore players, but people play the game for different reasons. Some like the challenge AND the reward. Why can't the Developers cater to both sides equally, instead of truly catering towards the casual player-base.