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  1. #1
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Are people really complaining about "recycled raids and dungeons in FFXIV"? I mean, come one people, almost every other MMO does it, and it's not to save on development costs. It's to increase the amount of content available to all player types. In the case of hard mode dungeons all they're recycling is the zone. You get all new bosses and typically clear a different path. Raids, well this is a first for FFXIV and it's unknown if this is going to become the norm or not, but they already had the encounters just sitting there on their hard drive and figured it would be an easy thing to implement. I feel like a lot of people complaining here didn't watch the broadcast and or has never played another major mmo.
    Wow
    -at one time had 4 difficulties per dungeon 10/25/10 heroic/25 heroic with 4 unique gear pools, now they've simplified down 2 normal and heroic.
    -normal and heroic mode dungeons which are usually quite similar, the heroics might have 1 extra boss and slightly different mechanics.
    Guild Wars 2
    -each dungeon has a story path and then multiple different sidepaths
    SWTOR
    -Easy/Hard dungeons, pretty much the same
    -Story/Hard/Nightmare raids. Yes, they really reuse their raid content. The different tiers of gear look the same just came out in different colors.

    In the case of FFXIV since the only reward is bragging rights I imagine this is just a one time deal that they implemented because it's there.
    (0)

  2. #2
    Player
    Vivejun's Avatar
    Join Date
    Dec 2011
    Posts
    24
    Character
    Vivejun Viorel
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    this game really needs an easy mode of binding coil. one where players can work thru mechanics and not get 1 shot when they mess up. maybe the reward is no gear and only tombs, but at least they can see the mechanics and get used to them.
    (2)

  3. #3
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    @Vivejun, that's what Crystal Tower is for. I like that they've set the bar at least somewhat high for the Binding Coil section of the story. Give us something to work towards and of course it will eventually get echo buff and minor mechanics tweeks once the next section of coil is out so people can catch up. The problem I see with the current setup is they release each tier of coil before each tier of CT so until 2.3 there isn't really any relevant casual raid content.
    (0)

  4. #4
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SecsyMancat View Post
    @Vivejun, that's what Crystal Tower is for. I like that they've set the bar at least somewhat high for the Binding Coil section of the story. Give us something to work towards and of course it will eventually get echo buff and minor mechanics tweeks once the next section of coil is out so people can catch up. The problem I see with the current setup is they release each tier of coil before each tier of CT so until 2.3 there isn't really any relevant casual raid content.
    I wish they reversed the order of CT/Coil updates since Coil gear is lower ilvl than CT. Would make gearing up to do the next coil easier. As it is my WHM is sitting in full soldiery gear since there is no other options (besides Mog Necklace) at i100. I'm working towards clearing Coil 2 but haven't been able to get any drops yet.
    (0)

  5. #5
    Player
    Joshyuchiha's Avatar
    Join Date
    May 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Icyflamez Kurotsuchi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Some of you whiners need to stop flapping your gums without actually knowing what you're talking about. They said on the live letter that this was a previous version of the second coil that was too difficult for the devs to beat so they had to alter/remove some mechanics and tune some lower to make what we have in game right now. They're merely releasing this older version to see if the very best players can do what the game developers couldn't and actually beat the previous version. It's meant to be (possibly) un-winnable so why would they have a reward for something that might be impossible to beat? The actual reward for any groups who might actually be able to beat it will be the title and bragging rights so that they can say that they beat something even the devs could not. Absolutely nothing about it is recycled... it's not taking away from any new content that's coming along. (2.3/2.4 looking to be quite packed actually)
    (1)

  6. #6
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    @Yonko I agree that the order should be switched, however when a section of coil gets released the previous one will get echo, so at least the casual players who were not through T5 yet have an opportunity now to do so. Also it's been announced that Oil of Time and Sands of Time will drop from CT2 so this time around there will be i110 gear progression from CT.
    (0)

  7. #7
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm sure they will set you up with achievements and over time they may add bragging rights glamour pieces (like Odin's sword etc). If you need a gear drop to do Brutal then you shouldn't bother doing it cause you are missing the point.
    (0)

  8. #8
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Bringing this up again before people start to forget. It's still ridiculous that brutal coil share lockout with the old ones. We don't need loot for brutal coil and therefore we don't want it to tie into normal coil lock out. The people that will be running brutal for progression are decked out already.

    This should have just been a fun challenge mode that we can repeat ad infinitum whenever we want with whoever we want for fun and nothing more. Why over complicate things by forcing it to use normal lockout and add loot? Oh, so we finished t6 on normal this week, now we won't even able to try the brutal version? Just make it like primal fights already: hard mode + extreme mode. DONE. Everyone's happy.

    I even recalled in live letter a while ago that they were going to add this mode for title only and no loot. Now they not only flip flopped, but they've shown that they aren't devoted to adding more replayability to content.
    (0)

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