Why not just add a forth stat to PvP gear then?
Why not just add a forth stat to PvP gear then?
That's been my argument this entire time. I couldn't care less if they toss out morale at this point, but it must be replaced with something that makes the gear earned in the Wolves' Den competitive. Otherwise every single piece of PvE gear of equal item level will be superior than xWolf gear in PvP. Either add in an extra stat or give meaningful set bonuses to pieces of PvP gear that only apply to Frontlines and the Wolves' Den.
Last edited by Shake0615; 06-14-2014 at 02:45 AM.
I'd rather they fix PvP progression.
Make Wolves Den less of a grind.
Lock Frontlines behind a quest that requires R25.
New players enter Wolves Den, it's less of a grind so much more tolerable.
They rank up, obtain some Morale gear, then enter Frontlines.
Frontlines matches up the same way Wolves Den does, so teams are roughly equal in rank.
And that's to say nothing of Morale adjustments, but it gives PvP a very clear sense of progression that currently looks to be non-existent. The PvE equivalent would be if they let you enter Coil at Lv1. No, you had to level up you character and go through some trials to enter Coil, the same should be true for Frontlines. If they make the grind manageable it isn't even that big of an issue. The only reason we have this issue is because someone at SE refuses to adjust the grind in PvP.
Given the Frontlines news, I'm really not surprised they wont change it. It's a disturbing trend in XIV; All vanity related content is rarer than progression content. It's really no surprise that Animal Gear would be locked behind R40 for no other point that vanity (for the foreseeable future, at least). Odin and Behemoth? Check. Crafted vanity gear? Why does that need maps? Housing? Fledgling Apkallu is locked behind the ridiculous Sightseeing Log... I'd go on but I already made myself sad by reminding myself about my baby Apkallu that never will be.![]()
Last edited by Nalien; 06-14-2014 at 03:14 AM.
So you want frontlines to be even more barren than wolve's den...
The only way to have massive(72 i guess you could call massive) pvp active in a MMO is to have it accessible to everyone off the bat, not to restrict it behind a grind that's super punishing to new people..
I don't know where's all this "QQ can't pwn noobs with my gear" is coming from, i find this lvl sync to be one of the best things they could do to revive the nearly dead pvp in this game and chill they're definitely going to make it matter again at some point , think of this as a PvP promotional strategy, this coming from me who has i94 pvp gear set btw...
Last edited by Pibz; 06-14-2014 at 03:21 AM.
Wolves Den is only really barren because of the ridiculous grind...
If people want to seriously do Frontlines, they'll grind through the ranks to access it. If that grind isn't ridiculous like it currently is, anyway.
Because progression provides a purpose? Yes, fun is a purpose, but it isn't a purpose that keeps people doing the same thing over and over. Progression gives people a reason to keep coming back to Frontlines, rather than just popping in whenever they're bored. Having a reason to keep coming back to the content is how you keep it alive.
It's the same fault Wolves Den had, actually. Wolves Den had progression of course, but it was so ridiculously steep that people simply dismissed it. That is a large part as to why Wolves Den failed, and rather than learning from that mistake, they're just throwing Frontlines under the bus...
Sadly, not all of us have such faith in our magic hope crystal ball, especially when it proved so inept when it came to Frontlines in the first place. Still, at least whatever they add next for PvP wont have three years of hype behind it, so there's that...
Last edited by Nalien; 06-14-2014 at 03:29 AM.
I have been way too excited for Frontlines for a long long long time. Pretty much since they said it would come. I enjoyed wolves den too. but now after all this time waiting, we finally get it, and our pvp gear doesn't matter. So why do I want to wait another 6 months or a year for my gear to matter? It's kind of like saying "Oh yeah the new coil 3, you can't use any of your new gear and will be synced to ilvl80. We may update this in the future, but first we want new players to experience the new coil 3 at the same time as the dedicated players. In the future, instead of echo we will just lift the ilvl restriction, so you can go back and play old content with your gear that you earned. You will gain sold tomes, but there will be no new gear drops in coil 3"
There's been one person, maybe two people, who feel that way but the above quote is mostly a strawman. The majority here complaining about the gear aren't complaining because they can't pwn noobs - they're complaining because without morale the gear they worked for is less effective than the PvE counterparts. And I completely understand that. My item level is 76 so I'm just getting started with PvP gear, but that doesn't mean I think the people who have more stake in this than I should get the shaft.

Demand rank 25 to enter frontlines doesn't work because the most population in datacenter haven't that rank at start 2.3. Then, frontlines will be exclusive.
I agree Frontlines is the first step to introduce players to pvp.
- You won't need skill to kill a person, just stay in a pos, try to hide and attack a random player.
- Your gear is not important because all player are synchr.
- You will earn seals and pvp exp (numbers are unknow, but without info you could reach rank40 inside frontline).
Atm, we are agree and is reasonable.
What need SE to force player to play wolves' den? They must establish a max rank in frontline, maybe max rank 20 and you have to play wolves' den to earn more xp and seals to get the mount, new pvp gear and other stuffs.
Other thing is change morale to another stat
But my impression is after 2.3, wolves' den will be death or queue take long time.
EDIT: Back to the synch point.
If all players are synch, why can i not gear my pvp items? (ofc we can, but we are in a disadvantage)
Pve geared have +100 vit, +200 crit, + 100 det, +100skill/spell speed
Pvp geared have +120 vit, +150 crit, + 50 det, +200 morale
With synch and inside frontlines we have 50 vit, 100 crit, 25 det but pve players will got a 4th stat and a pvp player not. So you are forced to use pve gear. Yes, pve gear is easily to get and blah blah blah, but i earn a gear for a purpose, pvp and i can't gear up because is become is useless versus pve gear 80.
You want synch, ok it's fine, i wear my rank 30 gear synchr to 80, no problem, then give me back the 4th stat.
Last edited by rappa; 06-14-2014 at 03:42 AM.
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