Quote Originally Posted by Renik View Post
Tell me something Garlyle (and other ppl against specialized stats)
Where'd you get the idea I was against it, because I specifically went out of my way at the end of both posts to say I want to see more done with it, and would be happier even if (maybe especially if) it wasn't actually significant, because yes, it does 'feel' better and more interesting. I just, at the end of the day, agree with Yoshida's decision that this shouldn't come at the penalty of overwhelming players with false choice.

Because, at the end of the day, the stuff they have given out already simply isn't enough to keep the hardcore people at it.
The matter of coil damaging player interest and the lack of variety in endgame content is a somewhat different discussion than the potential impacts of gear. If anything, it's kind of a point - it's already enough of a frustration point for the playerbase that the highest tier of gear is Coil-locked. Imagine if, in the long run, you still had to do it because unique effects on it were just too good to ignore even when we hit 2.4 and another 20 item levels of content are added. I can't speak for others, but personally, I'd find that situation irritating, and I enjoy the challenge of coil.

But that's my stance. Live letter's up, I've been going too long here.