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  1. #1
    Player
    NovaUltimatum's Avatar
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    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92

    Skill-Specific Gear

    Yoshi was asked about having gear that boosted specific skills (e.g. an individual ability lasts longer or is stronger with this gear attached) rather than relying on main stats we currently get from gear.

    His response at the time was that he felt groups would require their members to have all the related gear before trying harder content (or something to that effect) so he wasn't sure.

    However today during the E3 Chan event it came out as:

    Although the idea of introducing gears with skill-specific stats is enticing, a lot of thought and planning would need to go into it first to ensure balance is maintained.
    http://www.reddit.com/r/ffxiv/commen...short_summary/

    This sounds more like he's willing to try it out with some planning rather than abandoning the idea. Although the idea of skill-specific gear sounds great, two potential problems come to mind:

    1. We can't swap gear during battle, so we'd want the gear we wear to have all of the skill-specific gear + main stats. (You'd end up seeing lots of description for a piece of gear if it listed every main stat + list of skill boosts)

    2. If the system was changed so we could swap gear/stat types, this would (probably) cause inventory issues.

    Can anyone think of a way to provide skill-specific gear without requiring multiple gear sets/inventory issues? Not sure if this has been suggested before but why not try using "adaptive materia slots" where the skill-specific bonuses come directly from materia and can be equipped / unequipped on those slots. (sort of like how FF7 handles materia to gear).
    (0)

  2. #2
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    sounds like another "no" to refreshing changes - surprise. I have no clue where you can see that they are not abandoning the idea?
    It's just their polite way to say it, but it's far away from a yes, we are looking into it.
    (and even looking into it is like a chance of 10% that it happens or less).
    (1)

  3. #3
    Player
    NovaUltimatum's Avatar
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    Aug 2013
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    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Anty View Post
    sounds like another "no" to refreshing changes - surprise. I have no clue where you can see that they are not abandoning the idea?
    It's just their polite way to say it, but it's far away from a yes, we are looking into it.
    (and even looking into it is like a chance of 10% that it happens or less).
    It's been a while since I saw the english translation, I think he acknowledged it was a request from the community but he didn't make his response clear enough to deny implementing it. Whether it's polite to say "We're not sure" when he wants to say "No" I'm simply not aware. Perhap you're right. Assuming he does consider it though, what would you say to how it's implemented?
    (0)

  4. #4
    Player
    Gormogon's Avatar
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    Sep 2013
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    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Skill enhancing materia over skill enhancing gear.

    Though obviously there has to be a way to make sure players understand where that materia goes and can be solved by being categorized as the following.

    B: Body (defensive skills) Example. (Featherfoot, Keenflurry, Bulwark, etc)
    F: Feet (movement skills) Example. (Shoulder Tackle, Elusive and Spineshatter Jump, Repelling Shot, etc)
    G: Gloves (buffing skills) Example. (Blood for Blood, Raging Strikes, Internal Release, Bloodbath, etc)
    H: Head (utility skills) Example. (Fluid Aura, Sleep, Freeze, Repelling shot, Tri-disaster, Leg Sweep, Brutal Swing, etc)
    S: Shield (Mitigation skills) Example. (Manawall, Stoneskin, Rampart, etc)
    W: Weapon (Damage skills) Example. (Combo finishers and job damaging abilities)

    Should be easier to manage, balance, and look over than gear that's ever changing.
    (8)
    Last edited by Gormogon; 06-12-2014 at 09:30 PM.

  5. #5
    Player
    Barboron's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Gormogon View Post
    Skill enhancing materia over skill enhancing gear.
    This was my first thought while watching it on Tuesday. Although would that mean that people would still be forced/required then to get crafted gear? Perhaps some of the coil/tome gear could have these stats and make them materia enhanced also so you can go either way.


    Quote Originally Posted by Adrian74 View Post
    NO to improve the skills using gear... I'm already tired of gear progression...

    YES to this idea: http://forum.square-enix.com/ffxiv/t...ills-or-traits.
    NO to this idea

    YES to this idea: Leave it as it is
    (1)
    Last edited by Barboron; 06-13-2014 at 01:07 AM.

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Barboron View Post
    This was my first thought while watching it on Tuesday. Although would that mean that people would still be forced/required then to get crafted gear? Perhaps some of the coil/tome gear could have these stats and make them materia enhanced also so you can go either way.
    Well I agree there should be options. It shouldn't be gated behind just Crafters and AH since that wouldn't be fair.
    (0)

  7. #7
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    A system like FFXI's would never work here.
    Something like WoW's tiers set bonus could work instead. Not necessarily bound to a set bonus, but a similar concept.
    Each job gets a specific bonus from the current "best" tier. Once a new tier is released, new bonus arrive.

    As long as this remain something small that isn't too game changing, I could see it working.
    But something like FFXI... meh, as cool as it would be, it would never work in a game structured this way.
    (0)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble with piece of armor giving skill boost, will make the piece mandatory and will often be choose over a piece that give more stats.
    but maybe we will see set bonus later.
    (0)

  9. #9
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    One of my biggest gripes with this game is this reluctance to add interesting stats to gear. It's SOOOOOOO boring to upgrade your gear when all it offers is a boost to the main stat. Many games, including Diablo, WoW and TESO use a system where each piece of a set adds boosts to certain skills or adds new ones. This is such a cool system since it encourages you to get the rest of the set, either for the abilities or for vanity. Why can't we get something like this?

    EDIT: Already mentioned while I was typing
    (0)

  10. #10
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Something has to be done about gear, this dull, boring main statfest is really getting old
    (1)

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