Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Tell me something Garlyle (and other ppl against specialized stats) this is what the playerbase want, they have feedback, it has been asked, and Yoshi said they will implement it keeping the balance, yes it may be useless, but it adds more fun and customization, even if it's an illusion, the only reason i see to reject it is to avoid thinking which piece or gear is better, in other words, only players who want to play the hallway game and be always railed safety rejects this system.

    The actual system is destined to change, because there are no epic pieces of gear, there's no emotion, most ppl ignores coil, not because it's hard, it's just not worth the effort, put a piece with an awesome specific stat, and even if it doesn't make any big difference the players will want it, because that's what attracts the playersbase, not a different stat nor a higher number.

    We are giving feedback and asking for changes to improve the game because it's not perfect, and a gear system based on pure stats, it's a poor, bad and lazy design, and the "balance" is just a excuse.
    (0)
    Last edited by Renik; 06-13-2014 at 01:59 AM.

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Renik View Post
    Tell me something Garlyle (and other ppl against specialized stats)
    Where'd you get the idea I was against it, because I specifically went out of my way at the end of both posts to say I want to see more done with it, and would be happier even if (maybe especially if) it wasn't actually significant, because yes, it does 'feel' better and more interesting. I just, at the end of the day, agree with Yoshida's decision that this shouldn't come at the penalty of overwhelming players with false choice.

    Because, at the end of the day, the stuff they have given out already simply isn't enough to keep the hardcore people at it.
    The matter of coil damaging player interest and the lack of variety in endgame content is a somewhat different discussion than the potential impacts of gear. If anything, it's kind of a point - it's already enough of a frustration point for the playerbase that the highest tier of gear is Coil-locked. Imagine if, in the long run, you still had to do it because unique effects on it were just too good to ignore even when we hit 2.4 and another 20 item levels of content are added. I can't speak for others, but personally, I'd find that situation irritating, and I enjoy the challenge of coil.

    But that's my stance. Live letter's up, I've been going too long here.
    (0)