And it is precisely because of the tightly-controlled environment that Dev Team is now doing a bit of backpedaling and saying "okay, so we're going to look at this."
Basically, if the Devs cannot think of a way to provide varied skill conditioning and tuning in their battle system, they are simply not spending enough time on it. Yes, I say this as an armchair general. I've played many MMOs. Balance was always difficult, and required tuning and re-tuning, and more re-tuning. Balance was never fully achieved, but neither was the attempt at diversification completely abandoned. Dev Team may be coming around on this, and I do hope so, because, at the end of the day, the stuff they have given out already simply isn't enough to keep the hardcore people at it. O.o Subs will come in waves with primary patches, and that's a danger that Yoshida has already remarked upon as well.
With regards to Coil Gear, it is largely unobtainable by the playerbase, so the illusion of choice, false or not, is even further dispelled. o_O The way Coil is structured prevents people from helping their friends along with it, unless they are part of a regular crew going once per week. The entry limitations mean that lots of people, a solid half-dozen from my own small LS, simply quit because they are weary of attempting to get through Coil with bickering, back-biting pickups. I realize that your point here is that the Coil gear is largely unimportant, because the choice is, again, minute in scope, but it is there. It's something. It is insufficient, but it is a start; a start that is screwed over by entry limitations, which is an (unrelated) social issue as well. @_@ So lacking Coil gear, having only Soldiery to do for the week, and (fairly or not) lots of people turning their nose up at Atma farming (which, honestly, I do not think is that bad - having spent many hours at it myself, make no mistake) the playerbase goes o.o "Eh. I'll be back for the next story missions, I guess" and books it.
They can't even work at spendy, high-end crafted stuff, because the crafted stuff is kept weak. o_O Also, there was not a single weapon for i90 in the "New Crafting Recipes." Yeah, thanks, Dev Team, I leveled Blacksmith so I could craft retainer bells. That is exactly what I had in mind when you showed me the shiny smithy, full of giant furnaces and smelted ingots, and spoke of crafting exquisite weapons. Unless I get to take that damn retainer bell into battle, I'm going to have to write this one down as poppycock.
...My little trip through the Valley of Embitterment aside, the situation with itemization is untenable. >.> Heavy-handed supervision is an understandable instinct, but as .38 Special once remarked, "if you cling too tightly, you're gonna lose control."
Also, the removal of the elemental wheel was the single most annoying thing Yoshida's ever done. O_o Now I must gnaw my desk in anger at the bitter memory.