1.0 af gear had bonuses to job skills and a lot of those bonuses were too good to give up for more stats. I think that's what he's referring to when he says keeping them balanced.


1.0 af gear had bonuses to job skills and a lot of those bonuses were too good to give up for more stats. I think that's what he's referring to when he says keeping them balanced.
Not asserted in that post. What was asserted was that specific choices in skill enhancements would become staples over others, an entirely valid, but different point.
It is then incumbent upon Dev Team to offer good choices to the players. Additionally, the stat system in 1.x was completely different from what we have now, and even doubling the potency of Dragonfire Dive would be not particularly game-breaking, as it is on a three minute recast. An addition of 240 potency over the span of three minutes is... very minor, in the grand scheme of things. Maybe awesome for speed runs for Mythos, elsewise just a fun little tidbit.
o.0 Still not furthering the case against improved itemization.
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