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  1. #1
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    1.0 af gear had bonuses to job skills and a lot of those bonuses were too good to give up for more stats. I think that's what he's referring to when he says keeping them balanced.
    (0)

  2. #2
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Naelle View Post
    1.0 af gear had bonuses to job skills and a lot of those bonuses were too good to give up for more stats. I think that's what he's referring to when he says keeping them balanced.
    Not asserted in that post. What was asserted was that specific choices in skill enhancements would become staples over others, an entirely valid, but different point.

    It is then incumbent upon Dev Team to offer good choices to the players. Additionally, the stat system in 1.x was completely different from what we have now, and even doubling the potency of Dragonfire Dive would be not particularly game-breaking, as it is on a three minute recast. An addition of 240 potency over the span of three minutes is... very minor, in the grand scheme of things. Maybe awesome for speed runs for Mythos, elsewise just a fun little tidbit.

    o.0 Still not furthering the case against improved itemization.
    (0)