It's a very biased article, but it raises up some valid concerns. There's a lot of "food for thought" there.
Thanks a lot for translating and sharing with us EmiliM, made me see many things from a different perspective.


Personally I don't think mechanic-driven game design will ever go away. It's impossible in a game structured in tiers like FFXIV (like WoW).
Yet I do think they need to reduce the amount of fights which are so much reliant on mechanics-gimmics.
By doing this they would increase the variety and the overall situation should feel more managable and less frustrating for all the categories of players described by the author of the JP post.