Page 37 of 97 FirstFirst ... 27 35 36 37 38 39 47 87 ... LastLast
Results 361 to 370 of 1287

Hybrid View

  1. #1
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Iriadysa View Post
    Except you are making this all up to support a position that has no substance.
    Yeah I made this all up.

    There's absolutely no "watch video" requirements and those that aren't part of the top 10-100 that don't have the luxury on relying on guides aren't relying on them either. I see too many times from none top statics and in DF/PF that don't know what to do in a tough stop have since they have no situational awareness and reflex to go with it. Their overall skill is based on that video awareness and those videos don't say in case this happens consider the following.

    I've seen many healers and bards not use the tier 3 LB to prevent a wipe and get a clear at 2% hp.
    I've seen many bards neglect using their songs.
    I've seen many players prefer to take a beating from a melee mob than kiting it instead and die for it.

    None of this ever happens and is just a myth.

    Quote Originally Posted by Iriadysa View Post
    Do you guys not see how you keep stepping on each others arguments? Your little rhetoric here implies that mechanics are so confusing and obscure that it's impossible that people understand them on their own. Let's not even talk about the chicken and the egg dilemma, since the guides actually do come from players which had no previous exposure, and let's just focus on the idea that "common players" cannot understand mechanics by themselves.

    So what is it? Are mechanics so hard and cryptic that they are impossible to understand? (I mean, I can obviously see how landslide is so confusing...)

    So according to the sum of all ideas in this thread we have:

    1. Mechanics are impossible to understand. If so, it would be understandable that people would want you to see a guide for them, no? Now, observe this thread: http://forum.square-enix.com/ffxiv/t...ture-looks-dim
    Can we make our minds please? Are they hard or are they not?

    2. Once you copy them, they are easy to execute. Ok, if they are easy to execute, why do people keep using the argument that "aprox. only 5% of players has beat Twintania, so something is clearly wrong". This makes no sense, can we make our mind please? If you watch a TT video they obviously understanding the cryptic and obscure mechanics of the fight is no longer an obstacle, so what's stopping people from victory?

    I don't know, it really looks like you people are just venting your frustration with your inability to finish specific content.
    1.) Take the guides away and see how many none MMO vets can improvise strategems that make sense to tackle mechanics from first and second binding coils of bahamut that aren't obviously pointed out like with the primals.
    2.) Mechanics are for the most part in this game simply artificial difficulty. Insta death isn't hard it is simply a punishment to the group if someone wasn't able to tackle those mechanics with 100% timing and accuracy.
    3.) It's not a made up fact that only a very small percentage makes the cut to do the content before it is fixed and nerfed and it is as small as 5% within the first 5 weeks if not more.
    4.) If you're gonna resort to playing that superiority card you are no better than those you claim to be venting.
    (7)
    Last edited by Gormogon; 06-09-2014 at 01:27 AM.

  2. #2
    Player
    MogBeatr's Avatar
    Join Date
    Apr 2014
    Posts
    27
    Character
    Calvin Knutbruiser
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Iriadysa View Post
    As demonstrated by the community itself, the skill requirement isn't in memorizing the patterns but in executing the required response for those patterns.

    Case in point: Titan Extreme.

    "But it's lag!"

    Case in point: Twintania.

    "But..."

    Yeah. Ok.
    I see. So, pushing the stick to the right or left when you know WOTL is coming = skill. Sorry, I don't agree. My point was simply that this game requires very little skill.
    (9)

  3. #3
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by MogBeatr View Post
    I see. So, pushing the stick to the right or left when you know WOTL is coming = skill. Sorry, I don't agree. My point was simply that this game requires very little skill.
    So why do people fail it so much? And don't say lag. Most people failing are doing so because they react badly, not because of lag.
    (6)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Raenryong View Post
    Most people failing are doing so because they react badly, not because of lag.
    Which is also a kind of lag... Human lag, not computer lag, I'll give you that. But lag nonetheless...
    (1)

  5. #5
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Amberion View Post
    Bad reaction time. They don't have their jobs in muscle memory, hence they pay more attention to skill bar or keys/buttons. Then add any kind of lag also, or a combination of everything.

    Moving out of a highlighted area is not hard and that is pretty much what 80-90% of all mechanics are all about.

    That is my opinion though.
    Im going to try this again, lets see some of what you people say is "only" needed for doing the fights:

    1. Memory
    2. Knowing your class inside out(so that you have your job in muscle memory for example..)
    3. Being able to execute a number of mechanics which differ greatly from fight to fight(reaction time, not panicking, recovering from medium mistakes)


    Yet the sum of acquiring and applying this "non-skills" is trivial, and so trivial, that you say then that most people can't do it.
    You want to call it boring? That's up to you, just stop with the no skill involved, yet its hard for most, nonsense.
    And no most fights aren't 80-90% about getting out of highlighted area.. that's just bs.

    Quote Originally Posted by Gormogon View Post
    That's because you choose not acknowledge what's happening around you. You use others for your argument when it benefits you but when it doesn't you neglect it. You shun and belittle those simply because they aren't on par to your standards.

    You can vent on me all you want but I'm not the one you need to address those arguments because I understand both sides pretty well. Yet a community doesn't strive based on that small percentage you're using for your argument.

    That's why pushing for separate content is the best course of action. That way the "hardcore" can get their hard content and it can get harder without nerfs and buffs like echo. While the casual and mainstream demograph can get something they can look forward to and enjoy long term without feeling that they are only gonna be lagging more and more behind because they are are constantly blocked by artificial difficulty.
    Edit: rewritten this bit cause you're just silly.
    I'M the one who chooses to ignore points? ROFL
    You went from saying, that having videos(which i assume you think only exist because there are patterns to fight, which again ROFL) is the reason people form groups which require kill/experience, to going that they should do separate content, and yet i'm the one using arguments when they benefit me..
    And what standard, the standard that what you say should make some form of sense?
    You're talking to me like i'm some elitistic asshole, when i couldn't be farther from it, i'm not saying "make all the content insanely hard", i'm saying stop whining about the 1% of the content that's hard, or rather stop coming up with excuses for not saying it upfront, specially considering it isn't even supposed to be the main point of the thread.
    I have been, for pages now, saying that they should in fact release a coil story mode so as to appease to all this. Hell, nerf current content completely after 6 months too, no objections here.
    (0)
    Last edited by Pibz; 06-09-2014 at 09:09 AM.

  6. #6
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by MogBeatr View Post
    I see. So, pushing the stick to the right or left when you know WOTL is coming = skill. Sorry, I don't agree. My point was simply that this game requires very little skill.
    Have you beat Ttitan Ex or any of the new coil turns?
    (2)

  7. #7
    Player
    MogBeatr's Avatar
    Join Date
    Apr 2014
    Posts
    27
    Character
    Calvin Knutbruiser
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raenryong View Post
    So why do people fail it so much? And don't say lag. Most people failing are doing so because they react badly, not because of lag.
    I can only speak for myself. When I fail, it is usually due to lack of concentration or familiarity.

    Quote Originally Posted by scarebearz View Post
    Have you beat Ttitan Ex or any of the new coil turns?
    I have tried Ifrit Ex once in DF and failed that attempt. I have not been to SCOB yet (played just a few months so far).

    My opinion on skill is based on my experiences. I started playing MMORGs in late 1997 with the beta of Ultima online and eventually went to work for Origin Systems. I have played a good majority of the genre released since then.
    (1)

  8. #8
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by MogBeatr View Post
    I see. So, pushing the stick to the right or left when you know WOTL is coming = skill. Sorry, I don't agree. My point was simply that this game requires very little skill.
    Pretty much what most mechanics in Second Coil amount to, move here then move there when something is happening then kill the thing that just spawned really really fast so you can move other there. I know, you can oversimplify other mechanics in the game exactly like that too but just the way they're laid out and executed in T6-9 makes moving to avoid or execute the mechanics seem more prioritized. Interruption tactics like stuns and silencing pretty much disappear aside from say binding the cyclops.

    Movement skill has slightly more priority than how you use your CDs and weave in abilities to output your best like you should be in general really, of course both movement and general combat skills are needed which is fine because it's the top endgame dungeon right, it's just the execution and tempo of the fights makes it so everything and everyone have to be synced just right, so say if someone or yourself didn't move at the right time or a bulb, a bee, a slime, a lamia or a dreadnaught didn't die 3 seconds faster you're probably a bit screwed in some way, though sometimes it's not that bad to recover from, it's just less fun than it could be but some people love that sort of pressure I guess.

    Personally I don't mind it having gotten to T9, it's just that other fights in the game including EX Primals are way more fun.
    (1)
    Last edited by Roris; 06-09-2014 at 08:19 AM.

  9. #9
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    I really like a lot of the ideas from the blog. Especially taking away restrictions such as party size and things like that, I think people should be able to tackle obstacles in ways that they see fit, and of course I believe it would be fair for taking the difficulty on yourself, so with less people you get better rewards. Kind of like leves, you increase the difficulty and you get more for doing it.

    What frustrates me, is not so much that these battles require memorization, which I believe is a skill, but that that is our only skill being tested. We have nothing that focuses on our reaction speed, figuring out puzzles or riddles, or adapting to random elements. Different people are good at different things. With everything being so mechanic-driven, the game has become "if you can't memorize the mechanics, you aren't 'skilled." I think it is the developer's responsibility to provide content where those with other skills can shine and achieve as well.
    (6)

  10. #10
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Now I see why MMORPGS have been dumbed down to oblivion. I'll be the first to admit I suck at gaming but I will never ask any developer to make a game easier for me. I do my best to get better.
    (5)

Page 37 of 97 FirstFirst ... 27 35 36 37 38 39 47 87 ... LastLast