Quote Originally Posted by kukurumei View Post
Titan EX the bane, if you can't beat that. Dear, mercy, I don't want you in some later mechanics. It's basically something you learn, and micro manage that has you doing in later fights.

The shear fact of it is. if you suck you will continue to suck. It's no single fight, you just suck in general, just like not learning algebra is never going to allow you to tackle geometry, and so on all the way up to college.
Not true. What kills people in Titan EX is the latency check required to dodge everything in the fight. Some of the 2nd coil's turn mechanic might seem complicated as a whole but each player would only have to deal with a portion of it and have way less latency requirement to pass them, even if just tripping on a little rock would instantly wipe the whole party. I'm still working on T9 but from T6-T8, the only attack that requires fast reflexes is circle blade (I have 280ms and I have to stand at maximum melee range to ATTEMPT to dodge it). Titan EX on the other hand, almost everyone has to deal with the same dodge-a-thon and latency and reflex combo requirement is simply killer for some people. I have a handful of wins ever since my first titan ex win, usually from assisting FC members for their first titan ex kill but I still can't dodge all the plumes at a 99.99% rate despite knowing every single move that titan does by heart by now.

Telling people to get better internet isn't a full solution by the way. The game was marketed as an international game and most players who havent been keeping up up to the release of the game didn't even know that there's only 2 data centers for the whole world. I have a train of thought: yoship wants to start cheap and only have 2 data centers, but then he goes to design a fight that requires very decent and stable latency, but then the fight becomes a lot harder for a lot of people, so he says he knew about this and that's why he designed the fight so that you can predict every single move the boss does, but for decent players that doesnt even have to think about latency, the fight becomes very easy, so this fight is supposed to be extreme for...who?

It's just odd to have a primal of earth requiring speed on the player's part way more than a primal of wind, by the way.