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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pibz View Post
    snip
    I picture it working almost exactly the same as Cyrodiil in ESO (which was the only good thing in ESO).

    You still queue up to enter (ESO had several "Campaigns" you could create to enter Cyrodiil), but it has none of the restrictions instances have. You queue solo, it doesn't put you in a party, you just end up at your Grand Companies camp, once you're there you can stay for however long you like and form parties with other players in your Grand Company. If the "instance" gets full, you can just enter another campaign.

    So our Frontlines page would be where we queue to enter by selecting various campaign types, and we'd be able to see exactly how well our Grand Company is doing in those campaigns as well.

    I guess that is still technically an instance, but it's a persistent one, rather than; enter, fight, win/lose, leave. It would work well with what we know of Carteneau, too. That place is huge, and it could certainly fit several campaigns, what we've seen already points to a persistent instance.
    (1)
    Last edited by Nalien; 06-12-2014 at 04:38 PM.

  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Nalien View Post
    snip
    Might be, but it won't have nearly the amount of players in one single instance(or campaign like you called it) as ESO, that i can assure you of, if for nothing else just think of the unchangeable limit of players on screen and PS3 limitations.
    Also, unless they're changing something quite drastically in how pvp works(wouldn't be bad at all if they did though) expect forced group setups because, as it stands now, if there aren't restrictions in place it'll be a gigantic mess.


    Furthermore it isn't really open world if it is a non persistent kind of zone and i really hope it won't be, otherwise it'll be a mess where one faction can just outnumber the other which would mean gc restrictions among other crap.. god please no...
    I really really hope that's not what they're doing, sounds fun and all but i just see crap in that path.
    *Edit*
    Anyway we'll probably know a lot more in a few hours so just got to wait and see.
    (0)
    Last edited by Pibz; 06-12-2014 at 04:52 PM.

  3. #3
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Nalien View Post
    Snip
    If it's an ongoing match there would be a need to normalize the way wolf marks are handed out, as there wouldn't be a set amount for a win or loss

    Easiest way for this i can see (and to make it so the healers get something) is if its an objective game mode, much like the base nodes in gw2.

    If it's based on kills there is a fair chance the healers are left out, currently our time is spent stoneskin spamming or kiting (although maybe just an assist bonus for being within a certain range of your team when the kill happens might work)
    (0)
    Last edited by CeveArthu; 06-12-2014 at 05:45 PM.