Quote Originally Posted by Trayes View Post
Lvl 3. Raging Strikes- Damage + 20% (including DoT) ALL CLASSES
BLM definitely uses this, or should.

Quote Originally Posted by Trayes View Post
Lvl 10. Convalescence- Increases all healing by 20%. ALL CLASSES. Only useful if tanking and you have a healer
Not true. Do you have ANY idea how useful getting 20% increase in healing is?

Quote Originally Posted by Trayes View Post
Lvl 8. Impulse Drive- 180 Potency attack only from behind. All Melee.
This one is insanely useful on Monk. The majority of Monk attacks are strike from behind. I can usually proc 7XX-8XX on Titan EX with this.


Quote Originally Posted by Trayes View Post
lvl 2. Foresight- Def + 20% Buff. ALL CLASSES. Pretty bad for everyone. Even tanks.
Oh, hi Twintania.

Quote Originally Posted by Trayes View Post
Lvl 6. Fracture- A standard DoT skill. All Melee.
Dem DoTs tho…


Quote Originally Posted by Trayes View Post
Lvl 42. Mantra- Cure Magic + 5% AoE. ALL CLASSES. 5% is just SOOO LOW!!!
Have you actually READ the notes? 5% on ALL OTHER classes, 20% when a MONK uses it.

Quote Originally Posted by Trayes View Post
Lvl 8. Protect - Defense Buff to party. ALL CLASSES.
Nope. Try telling a Warrior to cast Protect. See what he thinks.

Quote Originally Posted by Trayes View Post
Lvl 34. StoneSkin- Def Buff that acts like Overheal. ALL CLASSES.
See above.