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  1. #1
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Trayes View Post
    Lvl 3. Raging Strikes- Damage + 20% (including DoT) ALL CLASSES
    BLM definitely uses this, or should.

    Quote Originally Posted by Trayes View Post
    Lvl 10. Convalescence- Increases all healing by 20%. ALL CLASSES. Only useful if tanking and you have a healer
    Not true. Do you have ANY idea how useful getting 20% increase in healing is?

    Quote Originally Posted by Trayes View Post
    Lvl 8. Impulse Drive- 180 Potency attack only from behind. All Melee.
    This one is insanely useful on Monk. The majority of Monk attacks are strike from behind. I can usually proc 7XX-8XX on Titan EX with this.


    Quote Originally Posted by Trayes View Post
    lvl 2. Foresight- Def + 20% Buff. ALL CLASSES. Pretty bad for everyone. Even tanks.
    Oh, hi Twintania.

    Quote Originally Posted by Trayes View Post
    Lvl 6. Fracture- A standard DoT skill. All Melee.
    Dem DoTs tho…


    Quote Originally Posted by Trayes View Post
    Lvl 42. Mantra- Cure Magic + 5% AoE. ALL CLASSES. 5% is just SOOO LOW!!!
    Have you actually READ the notes? 5% on ALL OTHER classes, 20% when a MONK uses it.

    Quote Originally Posted by Trayes View Post
    Lvl 8. Protect - Defense Buff to party. ALL CLASSES.
    Nope. Try telling a Warrior to cast Protect. See what he thinks.

    Quote Originally Posted by Trayes View Post
    Lvl 34. StoneSkin- Def Buff that acts like Overheal. ALL CLASSES.
    See above.
    (0)

  2. #2
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Trayes View Post
    Lvl 8. Flash- AoE Emnity Gain. Uses MP. ALL CLASSES. Only good for tanks
    Ahahahahaha, no. Since I started leveling other classes, I cry a little inside each time I see a MRD/WAR use Flash during a DF.

    Quote Originally Posted by Dyvid View Post
    You know, before the new class was announced this was never a hot issue.
    While I can't say if this has never been a "hot issue" or not, I did point out how many of the cross-class options are absolutely worthless during beta.

    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Have you actually READ the notes? 5% on ALL OTHER classes, 20% when a MONK uses it.
    Given that his point is about cross class abilities, Monk's trait boost doesn't matter.

    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Nope. Try telling a Warrior to cast Protect. See what he thinks.
    See above.
    Warrior's not a class, but a job. I can cast Protect and Stoneskin as MRD if I wanted to. That said, even if I could cast it, I'd look at the healer and ask why the hell they aren't.
    (0)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  3. #3
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Enepttastic View Post
    I cry a little inside each time I see a MRD/WAR use Flash during a DF.
    Why? flash uses mp, overpower tp, if you are low on one use the other.

    Seems like a good idea to me.
    (2)

  4. #4
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Moheeheeko View Post
    Why? flash uses mp, overpower tp, if you are low on one use the other.

    Seems like a good idea to me.
    If you're low on TP and still have aggro issues, something's gone horrifically wrong. Either you're not aiming Overpower right, over using it, or running headlong into another pull with zilch TP.

    A standard multi-mob pull as a WAR should be as such:
    1. Mark Kill Order
    2. Run to mobs
    3. Tomahawk #1 (Optional)
    4. Run past mobs
    5. Turn around
    6. Overpower x2
    7. Heavy Swing -> Skull Sunder -> Butcher's Block #1
    8. HS -> SS #2 -> BB #3

    Instead I tend to see someone run in and start flashing/OPing without aiming. Decent amount of tanks fail to bother switching targets as well then wonder why the healer or a DPS start to pull aggro thanks to AoEs.

    Quote Originally Posted by Lanceton View Post
    cross-class skills were supposed to enable character customization (attributes, elemental resistance too for that matter)
    however that's not the direction current dev team is heading i.e. no character customization.

    they're not going to change anything unless unless the whole forum cries for it, and even if it does, this level of change will have to wait until at least the expansion
    True, although I'd have said that it's never been the dev's intentions. Alas, even if the forums cry for a change, it's not going to happen.

    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    So you go into Coil/Coil 2 as a Marauder? Nice.
    https://www.youtube.com/watch?v=WtNHuqHWefU
    (0)
    Last edited by Enepttastic; 06-12-2014 at 12:05 PM.
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  5. #5
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enepttastic View Post
    Indeed. Too bad sarcasm doesn't have a recognizable que. I hate when that happens.
    (0)

  6. #6
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Indeed. Too bad sarcasm doesn't have a recognizable que. I hate when that happens.
    I know, it's almost as annoying as someone pretending what they said was actually sarcastic.
    (1)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  7. #7
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enepttastic View Post
    Warrior's not a class, but a job. I can cast Protect and Stoneskin as MRD if I wanted to. That said, even if I could cast it, I'd look at the healer and ask why the hell they aren't.
    So you go into Coil/Coil 2 as a Marauder? Nice.
    (0)

  8. #8
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    So you go into Coil/Coil 2 as a Marauder? Nice.
    I know you meant that as a joke, but Marauder is arguably the class that benefits the most from remaining jobless. If you're going into any 8-man with two tanks but can't just be a DPS for whatever reason (eg it's just the two of you using Duty Finder, you don't have a level 50 DPS), and it's a duty where you only need one actual tank which your buddy's doing? Go ahead and Marauder. You wouldn't be using Defiance anyway, and access to Raging Strikes, Blood For Blood, and probably other tools I'm not recalling offhand will likely make you more effectve as a damage dealer.

    Either way, until we have a lot more cross-class skills, Jobs will be superior to classes in most cases, as that's the major advantage - access to more crossclass skills. When most classes only lose one or two they'd actually use in favour of 5 awesome Job skills... welp.
    (1)

  9. #9
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    OP,

    In 1.0 it was important to play on your class when solo but Jobs were more oriented to party play.

    It still applies in 2.0, however, most overworld mobs are extremely chump meat, so there's not even a reason to jump back to class for solo play most the time.

    Also, back before launch, Yoshi-P ALREADY stated that Jobs are meant to be better than classes in every way. You cannot compare classes in this game to the original jobs in XI. Because in XI all jobs were on the same level playing field where classes are below jobs. And I'm pretty sure if Yoshi-P had his way and he was really starting this game from scratch, he'd remove classes and have jobs only.
    (0)

  10. #10
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enepttastic View Post
    Ahahahahaha, no. Since I started leveling other classes, I cry a little inside each time I see a MRD/WAR use Flash during a DF.
    I use Flash when I'm under Pacification. Why? Because there's nothing else to be doing and it helps keep aggro more. It's a good skill.
    (3)

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