Page 18 of 79 FirstFirst ... 8 16 17 18 19 20 28 68 ... LastLast
Results 171 to 180 of 782
  1. #171
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    People really want their cake and want to eat it, too... judging just from the video Square released the rogue class is a DD class. And the Ninja Job is a DD Job. Not unlike lancer/Dragoon or pugilist/Monk. This means it's got DD down pat. So what would you do with a Thief Job? Can't be a tank without drastically changing rogue through Job abilities. Could be support, but I have a feeling rogue will have that covered in all the Thief sort of ways, or maybe Ninja. Oh, before it's called out that Ninja is going to be a tank, Ninja was never a tank. Your one and only reference to Ninjas as tanks is actually a perversion of one line of their spells originally meant to keep them safe from aggro. That's it, just Utsusemi. Ninja in XI had no innate enmity generation as was present in the actual tank jobs.
    (0)

  2. #172
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    People are moaning over the name? Seriously? You guys have way too much time on your hands. SE could probably give you everything you wanted and you'd still find room to complain about it!

    It's worth mentioning that I have only the tiniest of issues with the addition of Rogues and Ninjas... and that's getting a party. Right now, the queue for DPS jobs is already insanely high which makes getting groups as a Rogue or Ninja all the more difficult. My only concern is that right now I have to wait a good 40 minutes to get a group on anything other than healer or tank as it is, so I can only imagine how bad it will be when everyone is trying to level their rogues.
    (3)

  3. #173
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lemuria View Post
    Right now, the queue for DPS jobs is already insanely high which makes getting groups as a Rogue or Ninja all the more difficult. My only concern is that right now I have to wait a good 40 minutes to get a group on anything other than healer or tank as it is, so I can only imagine how bad it will be when everyone is trying to level their rogues.
    Wow, someone with a real issue ?!
    Did you lost your way ?
    (3)

  4. #174
    Player
    Haprimac's Avatar
    Join Date
    Aug 2013
    Posts
    721
    Character
    Fjrwn Ymir
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lemuria View Post
    It's worth mentioning that I have only the tiniest of issues with the addition of Rogues and Ninjas... and that's getting a party. Right now, the queue for DPS jobs is already insanely high which makes getting groups as a Rogue or Ninja all the more difficult. My only concern is that right now I have to wait a good 40 minutes to get a group on anything other than healer or tank as it is, so I can only imagine how bad it will be when everyone is trying to level their rogues.
    My cure for the dilemma would be to wait till the hype is over and then try out the class. That's what I did when arcanist was released. I started leveling arcanist when most of the summoners/scholars were already 50.
    (1)

  5. #175
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    So, S-E's solution to excessive DD queue times is to release... another DD job.
    (1)

  6. #176
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gilraen View Post
    People really want their cake and want to eat it, too...
    well yeah what is the point of getting cake and not eating it. I really hate when people use that stupid saying

    Quote Originally Posted by Gilraen View Post
    Your one and only reference to Ninjas as tanks is actually a perversion of one line of their spells originally meant to keep them safe from aggro. That's it, just Utsusemi. Ninja in XI had no innate enmity generation as was present in the actual tank jobs.
    to start with because XI had support jobs they didnt need the enmity generation, they could get it from Warrior with Provoke. they did get tanking emnity buildup abilities later.

    to drive your point let me think. PLD is a tank class in XI and barely had any enmity buildup of their own till much later. the ones they did fell short of Provoke which is not even a PLD ability. this changed when NIN also got more of its own.


    as for NIN being tank. they could do it easily

    since you want to go on your little rants about what jobs were and werent in XI. technically RDM wasn't a healer and neither was SCH but the players used them for it. and also till they screwed with the RDM traits they could also effectivally tank.

    this is a different game. my only gripe with it is one that has been brought up already. we have too many DPS already the DPS outnumber the tanks and healers by a pretty big margin. however they could easily announce more classes and jobs before the E3 is over or even wait and surprise us when 2.4 is released. we don't know what they will do. heck look at patch 2.28 it had a lot more than most were expecting in it and it wasnt even a major patch
    (3)
    Last edited by Wildsprite; 06-11-2014 at 06:44 PM.

  7. #177
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gilraen View Post
    Your one and only reference to Ninjas as tanks is actually a perversion of one line of their spells originally meant to keep them safe from aggro. That's it, just Utsusemi. Ninja in XI had no innate enmity generation as was present in the actual tank jobs.
    You either didn't play Ninja or FFXI in general because it's patently clear you have no idea what you're talking about.

    Ninja had a number of Enmity-generating abilities such as Slow, Paralyze, Blind, and the Elemental Wheel. Lousy Ninja tanks would rely solely on Provoke for Enmity but like most things in that game if you wanted to be good you had to expend effort and Gil.
    (1)

  8. #178
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Grizzlebeard View Post
    Ninja had a number of Enmity-generating abilities such as Slow, Paralyze, Blind, and the Elemental Wheel.
    By that definition, every DPS should be tanks because damage generates enmity.
    And perhaps you forgot that losing shadows actually make you lose enmity.
    Quote Originally Posted by Wildsprite View Post
    PLD is a tank class in XI and barely had any enmity buildup of their own till much later.
    Shield Bash lvl15 : Approximately half the enmity of Provoke
    Sentinel lvl 30: Same enmity as Provoke and doubles the enmity of every skills and spells for 30s, while reducing incoming damage and thus, enmity loss
    Flash lvl37 : little less than Provoke
    And, of course, a large amount of enmity generated via Curing.

    It's far more than what Ninja had
    (1)
    Last edited by Reynhart; 06-11-2014 at 07:00 PM.

  9. #179
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Wildsprite View Post
    as for NIN being tank. they could do it easily

    since you want to go on your little rants about what jobs were and werent in XI. technically RDM wasn't a healer and neither was SCH but the players used them for it. and also till they screwed with the RDM traits they could also effectivally tank.
    The difference here is that the job was always intended as a DPS, and was never intended to be a tank. Take away Utsusemi and they're a squishy mess, which is why several fights actually REQUIRED a Paladin tank because the mob would strip shadows instantly. Paladin could fit in almost any situation, Ninjas were a far more situational tank.

    As for Red Mages, they had native healing skill and access to cure potency gear. They were also given additional tools to bolster their role as support, meaning they could take the role as a support healer on top of their basic enfeebling talents. Ninja was never given any enmity gear aside from a handful of pieces which were multi-class, unlike the 'real' tanks, Warrior and Paladin. It wasn't until long after they'd cemented themselves as dodge tanks that SE caved in and provided a few extra bonuses on their gear.

    As for the laughable idea that they could 'do it easily', no they couldn't. Until later levels they were heavily reliant on a Thief's Trick Attack ability to hold aggro or Provoke spam. They could deal decent damage, but certainly not enough to hold off a Black Mage's nukes. And considering most geared for tanking, it reduced their DPS considerably, favouring HP and evasion. Later they had more tools at their disposal, but it's still exceptionally easy to rip aggro from a Ninja moreso than a Paladin simply because they don't have the enmity addition that real tanks get.

    Quote Originally Posted by Reynhart View Post
    By that definition, every DPS should be tanks because damage generates enmity.
    And perhaps you forgot that losing shadows actually make you lose enmity.
    That addition was actually added at a later date, when they tried to discourage Ninja tanking. Before that, no enmity was lost from shadows, until something actually dealt damage to you.
    (0)

  10. #180
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reynhart View Post
    By that definition, every DPS should be tanks because damage generates enmity.
    If said DPS jobs had damage avoidance/mitigation abilities such as Evasion/Parry at rank A- or two levels of Utsusemi then sure. Struggling to think of any aside from Dancer though right now, which I also used as a tank, maybe you could help out.

    Quote Originally Posted by Reynhart View Post
    And perhaps you forgot that losing shadows actually make you lose enmity.
    If you're trying to appear smart there you failed hard considering you lose way more Cumulative Enmity by taking Damage than you do from losing one shadow.

    Cumulative Enmity Loss

    Damage Taken: CE Loss = 1800 × Damage Taken ÷ Maximum HP
    Taking damage while under the effect of Mana Wall : CE Loss = 180 per hit
    Utsusemi Shadow Image Lost: CE Loss = 25
    Being Enfeebled (Including Resists): CE Loss = 80
    (1)

Page 18 of 79 FirstFirst ... 8 16 17 18 19 20 28 68 ... LastLast