It makes sense though lore-wise. A ninja does not rely on brute strength, rather, he focuses on precision blows to vital spots on the body. Thus, dexterity is more important than strength.
We have absolutely no lore to suggest this about the FFXIV version of Nin. If anything, the official job description just talks about the manipulation of energy through hand signs. That's pretty much all we have to go on. Some incarnations of Ninjas in games are focused on vital points, but we have nothing to suggest that Nin is.
Dex increase ranged-wep damage, and block/parry rate...how is this going to help Ninja, DPS? cause....they have dual-daggers...not ranged wep.
It's obviously going to be STR based, and possibly compete with DRG and MNK, for slaying accessories...but you won't be taking all 3 jobs into 1 run anyway? either because you dont want to, or because they dont want to.
They are going to add a gun job, which will be dex based, and compete with BRD.
Once they add new tank/healer, those will be *competing* with war/pld, and whm/sch, also...unless they add new sets of gear for new jobs...which i doubt...it would just add 11 new items/job to coil loot, and decrease the chance anyone gets what they are looking for.
Although it's kinda fits into the whole thing with *lv up ACN, and get lv50 SCH/SMN for free* so gear up MNK, and you get gear for NIN, for free, too. But it would be really boring to gear up 10+ jobs, separately
But that's not how DEX works. DEX, very clearly, is a stat that boosts ranged physical damage. While it may make sense thematically, it does not work mechanically. STR is the stat for physical melee damage, and the absolute easiest method of assigning gear to the Rogue/Ninja would be to give it the same gear Pugilist/Monk gets.
So Monks suddenly have to share their loot with another job, big deal. Tanks, healers, and casters have had to deal with it this whole time, Bards will have to deal with it when Musketeer gets released, and Dragoons will have to deal with it as soon as we get another heavy-armor melee DPS class.
Last edited by Nahara; 06-11-2014 at 06:02 PM.
actually mechanically it's just a number with 3 letters next to it.But that's not how DEX works. DEX, very clearly, is a stat that boosts ranged physical damage. While it may make sense thematically, it does not work mechanically. STR is the stat for physical melee damage, and the absolute easiest method of assigning gear to the Rogue/Ninja would be to give it the same gear Pugilist/Monk gets.
So Monks suddenly have to share their loot with another job, big deal. Tanks, healers, and casters have had to deal with it this whole time, Bards will have to deal with it when Musketeer gets released, and Dragoons will have to deal with it as soon as we get another heavy-armor melee DPS class.
Exactly this. People are going by the classic definition of dexterity and not the FFXIV definition of it. If you are going to make predictions on things we have very little knowledge on, you could at least use the knowledge we do have such as the characteristics of stats.But that's not how DEX works. DEX, very clearly, is a stat that boosts ranged physical damage. While it may make sense thematically, it does not work mechanically. STR is the stat for physical melee damage, and the absolute easiest method of assigning gear to the Rogue/Ninja would be to give it the same gear Pugilist/Monk gets.
So Monks suddenly have to share their loot with another job, big deal. Tanks, healers, and casters have had to deal with it this whole time, Bards will have to deal with it when Musketeer gets released, and Dragoons will have to deal with it as soon as we get another heavy-armor melee DPS class.
As for gear, Monk would have to compete with three jobs for accessories is the point. But as I said before it's not much of one because you aren't going to bring 3 melee into much of anything.
This is how it will be.But that's not how DEX works. DEX, very clearly, is a stat that boosts ranged physical damage. While it may make sense thematically, it does not work mechanically. STR is the stat for physical melee damage, and the absolute easiest method of assigning gear to the Rogue/Ninja would be to give it the same gear Pugilist/Monk gets.
So Monks suddenly have to share their loot with another job, big deal. Tanks, healers, and casters have had to deal with it this whole time, Bards will have to deal with it when Musketeer gets released, and Dragoons will have to deal with it as soon as we get another heavy-armor melee DPS class.
Jesus f Christ if anyone had any idea about the game mechanics in question this thread wouldn't even need to exist. Does anyone in the dam game even read a tooltip??? Or is jumping to conclusions standard around here.
Hmm although the tooltip of DEX says ranged damage, whats not to say the tooltip on NIN skills will say "potency based on DEX" or something like that? Anything and everything is ofc speculation xD
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