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  1. #41
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Radacci View Post
    blurb
    To be fair, if dexterity is related to hand-eye coordination, then yes, accuracy would be logically increased with it (despite not in game).
    But with increased hand-eye coordination and accuracy, your precision will likely increase (keeping in mind, this isn't an exact synonym with accuracy).
    Precision being one's ability to continually hit the very same target over and over. IE, if I'm shooting arrows and I'm hitting the same spot in the 3rd ring outside the bullseye, then I am precise, but not accurate.
    If one's precision and accuracy were increasing in tandem, then being able to hit the same exact spot on a mob over and over could logically increase dmg, ie, weakening said spot to more attacks.

    Yes, it is obvious STR would increase damage, but logically it is not out of the question for DEX to be able to do so as well for certain jobs, particularly jobs that benefit from more tactician/strategy attacks...like ROG/NIN perhaps?
    (2)

  2. #42
    Player
    Dgsoil's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    257
    Character
    C'desh Lios
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    Do I know what stat it will be based on? No. Cause I'm not a psychic or a dev. I do read the tooltips though and unless they drastically change the way DEX works, there is a high probability it will share gear with monk. (Which I, as a monk, am perfectly fine with because it means I can for the most part gear two jobs.) I mean for god sakes, Fuma gear.

    SE dumbed down stats at the beginning of ARR. They specifically did this to simplify the system, why would they overtly complicate it by changing DEX already. I'd rather them just add in more "Reduce cooldown of xyz" type stats myself, ala Artifact Armor from 1.0. Also even though it was shadowed by the awesomeness that is the Rogue/Ninja video, Musketeer is still a thing people. You will get a new (probably) DEX class soon enough. Unless it's the FFX-2 Yuna Gunmage Charlies Angels job.
    (0)
    Last edited by Dgsoil; 06-11-2014 at 09:55 PM.

  3. #43
    Player
    Ashren's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    70
    Character
    Ashren Dotharl
    World
    Balmung
    Main Class
    Arcanist Lv 58
    The other option here is that it has its own gear that has similar values to MNK but replaces STR with INT? It's more likely that it'll use MNK gear though.
    (1)

  4. #44
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kerberon View Post
    I regret not playing XI, and waited on XIV till recently after the bad launch XIV had with 1.0. Still doesn't make having them logical, they're the same thing. I wonder if the past history of it is some type of translation issue.
    they aren't the same thing.
    Dexterity is parry/block/accuracy/dual wielding.
    Agility is acrobatic/mobility/evasion/maybe move/attack speed.
    They are related though, cause if you're agile, but not dextrous, you'd probably trip on your own feet. or punch yourself in the face, when flailing around randomly.

    Quote Originally Posted by Parodine View Post
    To be fair, if dexterity is related to hand-eye coordination, then yes, accuracy would be logically increased with it (despite not in game).
    But with increased hand-eye coordination and accuracy, your precision will likely increase (keeping in mind, this isn't an exact synonym with accuracy).
    Precision being one's ability to continually hit the very same target over and over. IE, if I'm shooting arrows and I'm hitting the same spot in the 3rd ring outside the bullseye, then I am precise, but not accurate.
    If one's precision and accuracy were increasing in tandem, then being able to hit the same exact spot on a mob over and over could logically increase dmg, ie, weakening said spot to more attacks.

    Yes, it is obvious STR would increase damage, but logically it is not out of the question for DEX to be able to do so as well for certain jobs, particularly jobs that benefit from more tactician/strategy attacks...like ROG/NIN perhaps?
    I would say dexterity in that case would be used to ignore armor, and strike the eyes/throat/heart, etc. which would instantly kill your target. but it wouldnt do anything vs stone golems, etc
    but yes dex build would work for a weak individual, like Lalafells doesn't take much force to stab someone through the throat...if they could reach that high without a bow.
    str would work better for roegdyns. If you saw last ep of Game of Thrones....those giants are fun str based archers.
    Remember, SE is overly simplifying mechanics, not making it more advanced ^^ and like it's been mentioned, it specifically says that Dex only affects ranged attacks. No reason at all to just suddenly change that, to fit old concepts, from previous games.
    In 1.0 MNK got damage from int or mind, if i remember correctly...yah, now it's str...and Nin will be str also
    (1)
    Last edited by Radacci; 06-11-2014 at 10:10 PM.

  5. #45
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kerberon View Post
    I regret not playing XI, and waited on XIV till recently after the bad launch XIV had with 1.0. Still doesn't make having them logical, they're the same thing. I wonder if the past history of it is some type of translation issue.
    Well, it is the english terms most likely which are causing confusing here. To go into it a little bit;

    FFXI Agi - Eva + Racc, less crit from enemy, determinated the dmg done by abilities like Trick Attack ( THF Ability ), Wind Based Ability ( well.. would not matter really in FFXIV )
    FFXI Dex - Determinated how often you would crit, also affected Acc and determinated dmg by Sneak Attack ( THF Ability )

    So, they are sort of "related", but still different. Both were used by THF ( which Rogue according to Yoshi, branches from )

    Agility, Charisma and Luck were 1.0 Alpha Stats and got scrapped simply for a reason: They did not have Classes, which would use those Stats.


    So after all, Agi would be a Stat, which would be used by a "Stealth" Class mainly, while Dex currently in FFXIV is nothing but Parry, Block and Ratk. So Dex does nothing for Rogue or Ninja. They could use STR, but that would mean they would share sets with some other Jobs, unless SE is going to add several more Sets, with the same Stats but for Ninja. Otherwise i would see loot-wars.
    (0)

  6. #46
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    My only thought about the gear is - If they can not wear the MNK CT set... there is something wrong *laughs*
    (2)

  7. #47
    Player
    Ashren's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    70
    Character
    Ashren Dotharl
    World
    Balmung
    Main Class
    Arcanist Lv 58
    I think this thread also considers that people are going to run will all melee dps, where as I think it's far more likely that in most groups Ninja will replace a MNK or DRG while still bringing along your token Bard and Caster.
    (0)

  8. #48
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ashren View Post
    I think this thread also considers that people are going to run will all melee dps, where as I think it's far more likely that in most groups Ninja will replace a MNK or DRG while still bringing along your token Bard and Caster.
    Well, that is another concern. There's already a lack of desire to take melee DD along on certain encounters. Including another melee DD class, a new swankier one, is only going to add to the existing woes of Monk and Dragoon.
    (0)

  9. #49
    Player
    SharpD's Avatar
    Join Date
    Mar 2014
    Posts
    29
    Character
    Sharp De
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I'm thinking they will use STR and INT. STR for attacks and INT for their casting.
    (0)

  10. #50
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    people complaining about a new job being added. ffs this community...
    (0)

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