thf was Dex based in XI so if you wanna assume, i would start there

 
			
			
				thf was Dex based in XI so if you wanna assume, i would start there
Could be a tank slot for all we know.



 
			
			
				we at least know the role is dps.
but int? str? dex? new stat? we dunno this stuff.
Also@Omega : The game mechanics tell Bard to use dex in its damage formula but that has nothing to do with it being ranged. Their attacks just have further range than melee attacks do. They changed Second Wind from int to str. Changing what stat damage comes from in the damage formula isn't as difficult as you think.


 
			
			
				I can understand that, but why would they? Why would they create a melee class and decide to change up their range stat to fit it when str is already applicable? At that point, they might as well merge the two because any reason to have a difference would be shattered.Also@Omega : The game mechanics tell Bard to use dex in its damage formula but that has nothing to do with it being ranged. Their attacks just have further range than melee attacks do. They changed Second Wind from int to str. Changing what stat damage comes from in the damage formula isn't as difficult as you think.

 
			
			
				So much jumping on gaming forums when new stuff is announced.



 
			
			
				I don't know how you could be 99% sure of anything. They just announced Ninja in a 1 minute long animation video. The dex stat has a tooltip of "Affects physical ranged damage, as well as parry and block rates." Not saying they couldn't change the way the stat works or they couldn't classify ninja as ranged damage (which just wouldn't make sense), but being 99% sure means you have some knowledge that no one else has.
In the short term, having them use dex would alleviate some stress on gear competition, I suppose. In reality you aren't going to bring more than 2 melee in most fights anyways so it's the same amount of competition. But in the long term, it would just make new classes convoluted. They would be giving a class a main stat based purely on whim rather than what the stats are designed for.
Musketeer is a class. They already have a guild established in Limsa so they won't be coming from Rogue. The question is what job branches off Musketeer.



 
			
			
				Thats the thing though. There is nothing to change at all. Its just a statistical value that tells the damage where to come from. They could make the damage based on HP and all they would have to do is put HP into the damage value instead of whatever else.
this is partly why our gear system is boring for some. all they do is give you statistical values that are mirrored across all classes and for balance sake the numbers vary based on class but if you wanted to get technical. they all really do the same thing, the actual formulas for blocking damage etc. are what tell the game where to pull the numbers from.
but why would they? i dunno, to be different? to balance drops out? we don't even know what type of dps ninja runs on yet so we can't make this assessment yet.
I have zero doubt that Rogue will be DEX based. Ninja, on the other hand, is up in the air. I think it'll depend on how involved ninjutsu/mudra is with stats. Magic based and influenced from those stats? e.g. INT/MND. We'll find out as time goes on.
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			 Originally Posted by Sapphic
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