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  1. #10
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    As a healer you might have learned how to time your shield so that it is applied right before a big attack.
    As a tank you might've learned how to properly set up a cooldown rotation.
    As a dps you might've learned to save your cooldowns for when a burst is really needed.
    This is just off the top of my head, sure you might've had those skills before, but you might've learned them too.
    People can and have used macros and apps to assist with all this stuff. MMORPG often rely on mechanics rather than skill which is why it's possible to implement and use these types of "assists". Also you basically prove my point lol. How do you know *when* to those big attacks are coming or when a burst is needed? - it's because you've repeated a fight enough to know the patterns.

    It would be really interesting to get one group of 8 "hardcore" players, and another group of 8 "mainstream" players, and when 2.3 is released, have a real-time stream of the 2 parties in Ramuh-EX practicing to defeat it with no external apps or voice-chat. I would bet the amount of time required for each party to defeat it would be close to the same.

    There's nothing like "twintania tracker" or ffxiv-app that will help increase your "skill" in those other game genres I mentioned previously that require real skill.
    (0)
    Last edited by zPanda; 06-08-2014 at 02:21 AM.