We're digressing again, and I think the OP needs to put this part in BOLD because many of you are so biased and don't see it :
For example "bias":
- No, the OP is not asking for a decrease in difficulty (read the Follow-Up) because many people have that misconception
- No, the OP is not asking to remove mechanics, but merely keep them and ease/balance it so the mechanics can "EVENTUALLY" be overcome by gear, albeit months after the content is released
- But this highlights your bias completely, see you're a competent player, this probably isn't your first MMO - you've got good reflexes and good mouse/keypad control I'm sure. Ok when my girlfriend plays she can barely control her camera and the character at the same time, and her mouse control isn't the best, she didn't grow up playing CounterStrike like me, oh really?
- Your quote "you could probably beat them both in i80 gear" simply shows your ignorance, I am not attacking you, lots of us here are like that - there are people that couldn't beat it even if they had iLvl120 gear, try to understand that. These are not gamers, imagine you trying to get your mom or dad to play, (generalizing here, maybe ur whole family are PRO gamers), but you get my point right? They'd be like... cooldowns what are those? Even after 2 months of playing they'd understand many things, but still.
So lets reiterate this again, get off your high horse, what's easy for you is not for others, Many players are stuck on Extreme Primals due to the mechanics-driven nature of the fights. They can't react to them even if it's explained to them. They simply cannot clear unless they get lucky. Please don't forget that FFXIV has a large influx of players who joined simply because it was FF not realizing what they got themselves into.
Then there's this, this is called "sample bias", this person probably plays with a pretty good FC, tackling end-game content and is completely oblivious to the many casual players who haven't even figured out how to join a FC (just an exaggeration but you know).
Lesser-skilled players? Who are we talking about here, remember Yoshida said under 5% of the player-base has beaten Turn 5. Yes so the PROs, you are skilled, and the lesser-skilled are the mainstream players. You are completely overlooking a large swath of players who tried Titan once and said "this isn't fun". So many people only hang out with other skilled players that they have a false sense of who the average player is, truth is, you probably don't even know any within your 5 LS and 1 FC, well probably there'd be a few but you probably don't party with them or talk to them much, they're probably still lvl 43 or something.
- What do you mean by win in waves based on skill? You think they will keep regrouping, practicing and attempting it at the current difficulty, until there are enough people it reaches critical mass and then a wave of players beat it? Wrong, perhaps a few, but others will just quit (what we don't want). You don't know it, but you are coming off as really elitist, like you can't understand why it's so hard for others simply because you find it so easy. Perhaps investing time and practice will eventually help them beat it, but you also make the false assumption that these players have the time to do it, and that they enjoy it enough to do it (for that sense of accomplishment). But newsflash, I know a lot of people, who don't like that level of challenge, you probably know a few kids like this, when they played other FFs they grind on the world map, leveling up to 10+ the required level to beat the boss. Ring a bell? They are playing the game for the story line and the experience, and when they beat it, they are happy to play on easy/normal mode.
Ok I'm going to keep iterating this, at the current difficulty, many players will not EVERRRR beat this stuff, I have, but I also know players who have 2 second reflexes and will eat 1/3 landslides, I don't want to imagine them at harder dungeons.
At the current rate, we will simply bleed casual players until all we have left are your regular MMO players, it won't be Final Fantasy anymore. Just another MMO with FF style.
So what many us here are asking is: when you nerf old content, do it comprehensively so that the mechanics are also nerfed to not be insta-kill but hurt a lot, then they have at least the "hope" of one day getting good gear another way, quests, buying it, materia, etc and then beating it And at the rate these players are progressing, by the time they reach the content they only need to experience a fight that's "hard" for them, even though you find it hilariously easy, try to be respectful that there are a variety of different people.
You're playing on hard mode, you deserve the cool stuff first, that's fine, please realize there are players that never play "any" games on hard, they play on easy, they enjoy playing games, and it's challenging enough for them. They want to relax, not watch YouTube videos, practice and get harassed by you hardcore players, who simply don't understand their difficulties, coming from a non-gamer background. And we need these people to support the game/developers so FF can continue to flourish.