Page 24 of 25 FirstFirst ... 14 22 23 24 25 LastLast
Results 231 to 240 of 242
  1. #231
    Player
    Grimebold's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Doct'a Puppy
    World
    Faerie
    Main Class
    Conjurer Lv 50
    To me the problem is the assumption of speedrunning and mindless speedrunning tactics have bled terrible gameplay into other dungeons. You would not believe how many times I've had to tell i90+ dps not to use aoe on a single target recently. It doesn't matter how over-geared you are, aoeing a single target is slower and less efficient than single target attacks. Too many bards I run with just mindlessly aoe no matter what the circumstance now, and everything takes longer to kill. And then trying to cheese through boss mechanics, just expecting me to heal them through anything, which is irritating on things like the first boss of pharos. They need to remove the option before the highly geared get any worse at playing. Basically these are people running a dungeon who are soul-sick of running a dungeon and shouldn't be there. They need to provide mechanics that are challenging enough to keep people from zoning out and disincentive enough for people who don't want to be there not to bother. The sync feature of the lower dungeons accomplishes this rather well, I'm not sure at all why they haven't added it to the 50 dungeons. Leave the 8-man stuff uncapped, but for the love of god either make ilvl 60,70,80 dungeons or cap the existing ones so people can't be lazy and expect everyone else to pick up their slack.
    (3)

  2. #232
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'll say it again: For the crowd that simply wants to burn through an enemy gauntlet quickly and receive their precious tomes, Make guildhests a more effective source of tomes or make new ones that offer a fair amount of tomes and/or more of a challenge. Keep the gear/loot drops and interesting/creative/non-speedrun mechanics or features to dungeons. Basically, don't change how dungeons work, but allow guildhests to become an option - and a preferred one at that - for your speedrunners. Both parties get what they want, this can create MORE content across a wider player spectrum, and maybe - just maybe put this matter to rest.
    (1)

  3. #233
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    situation has been changed.
    in accordance with 2.28 patch, maybe now OP will want solutions to speedrunning ^^;

    we need more solutions to speedrunning, not only one 2BossMythRun solution.
    (0)

  4. #234
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Wait...what did I miss, wot changed?
    (0)

  5. #235
    Player
    LanceValiant's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    27
    Character
    Blake Amariah
    World
    Mateus
    Main Class
    Black Mage Lv 90

    Meh...

    I don't see a problem with speed-running. As people have proposed countless times through this entire thread: Communicate. You don't need to change the mechanics in anything, you don't need to 'outlaw' speed-running.

    I'm a very casual player and like to play at my own pace (which is VERY slow...), but when you are partying with others--especially strangers--you want to be respectful of their time. Grinding end-game is a very tedious chore.

    I just dunno what all the hoop-la is about. Some people have a preference for it, some don't. It boils down to just about anything in life. It is -YOUR- responsibility, as a player, to cope with it. Don't put the burden on Square Enix. They've enough on their plate as it is dealing with ACTUAL problems like programming bugs/issues and adding planned patch material, and someday I'm sure they will increase the level cap or add classes/jobs.
    (1)

  6. #236
    Player
    Acala's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Fudo Myoo
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by LanceValiant View Post
    I don't see a problem with speed-running. As people have proposed countless times through this entire thread: Communicate. You don't need to change the mechanics in anything, you don't need to 'outlaw' speed-running.


    I just dunno what all the hoop-la is about. Some people have a preference for it, some don't. It boils down to just about anything in life. It is -YOUR- responsibility, as a player, to cope with it. Don't put the burden on Square Enix. They've enough on their plate as it is dealing with ACTUAL problems like programming bugs/issues and adding planned patch material, and someday I'm sure they will increase the level cap or add classes/jobs.
    Man the OF is no place for revolutionary talk like take personal responsibility...
    (2)

  7. #237
    Player
    LanceValiant's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    27
    Character
    Blake Amariah
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Acala View Post
    Man the OF is no place for revolutionary talk like take personal responsibility...
    LOL I know right? How dangerous of me to suggest such a thing. ~

    To be frank, I enjoy the challenge of a speed run. I think I've only done 1-2 speed runs through my normal story-mode dungeons and I've done fine; granted, it's not the more hardcore material, but when you are grouped with people you can trust it makes it a lot of fun. I also don't mind running with pugs on occasion, but I am just more comfortable with my own team. I get socially anxious when it comes to meeting new people. <.<
    (1)

  8. #238
    Player
    DirtyMoney's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Dirty Money
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Easiest way to stop speed runs and people leaving mid game, is just make it that no one gets any myth or soldiery untill all mobs are dead including Bosses. Simple
    (0)

  9. #239
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by DirtyMoney View Post
    Easiest way to stop speed runs and people leaving mid game, is just make it that no one gets any myth or soldiery untill all mobs are dead including Bosses. Simple
    I fail to see how having to kill everything stops speedruns.
    (0)

  10. #240
    Player
    Heavy01Mk2's Avatar
    Join Date
    Feb 2014
    Posts
    132
    Character
    Natasha Bezukladnikov
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akujin View Post
    "I will always hire a lazy person to do a difficult job, because they will always find the easiest way to finish it" - Bill Gates.
    is this why windows 8 is shit?
    (0)

Page 24 of 25 FirstFirst ... 14 22 23 24 25 LastLast