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  1. #91
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Bizniztyme View Post
    You can also see a ton of threads of people complaining that the game is faceroll. So you go on assuming everyone agrees with you and I'll assume that everyone agrees with me and lets move on.
    No sorry. I'm not a person who looks at things in terms of black and white. Instead I see the full picture. If you saw it too, you'd know that the majority exists with those that agree with the Blogger. Yes I see a ton of people who complain that the game is faceroll. In fact, I post primarily in a forum whos players currently see much of the game as faceroll (BlueGartr). However in reality, that "ton of people" is still in the minority.
    (7)
    Last edited by ZReport; 06-04-2014 at 11:47 PM.

  2. #92
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Eagleheart View Post
    How about this, then, for event structure criticisms, perhaps we can agree on this one:

    I'm sick to death of having to leave people out of endgame content because of this antediluvian concept of X NUMBER OF PEOPLE ONLY, NO MORE NO LESS, LOCKOUT FOR WEEK AFTER COMPLETION.
    [/B].
    I'm have no opinion on that issue so you can complain about that all you want. So go ahead with your bad self I say.
    (0)

  3. #93
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by ZReport View Post
    No sorry. I'm not a person who looks at things in terms of black and white. Instead I see the full picture. If you saw it too, you'd know that the majority exists with those that agree with the Blogger. Yes I see a ton of people who complain that the game is faceroll. In fact, I post primarily in a forum whos players currently see much of the game as faceroll (BlueGartr). However in reality, that "ton of people" is still in the minority.
    I'm moving on, let it go. We're never going to agree.
    (1)
    Last edited by Bizniztyme; 06-04-2014 at 11:51 PM.

  4. #94
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by OmniEx View Post
    this guy suggests that the game should be balanced to where GEAR>SKILL.
    I don't think he said that at all. I think what he's saying is that memorizing patterns does not equal to SKILL, but mechanics + knowledge on the job = SKILL, and things like iLVL and Echo are not doing what they're supposed to on easing the fight for new players.
    And I kinda agree with it, because you have people in SCoB that don't know how to use their jobs, only got to SCoB because they've done T5 so many times that they memorized it. Same in Levi Ex.

    Also, he's not saying "let's discard all mechanics and make all fights face-roll and tank and spank".
    What he's saying is the mechanics we have now (like the overuse of instant-wipes) could perhaps be changed to be more fun and interesting.
    Why must all fights have a dps check that if not met causes the party to wipe? Like someone said, why not deplete the party's mp or sleep everyone or trigger another mechanics that would actually be punishing but still make you do your best to recover from it?
    From how it stands, Tanks get to t5 without ever having to tackle anything or even move, and then they get bombarbed with insta-wipes to the whole pt. You, as an individual, stand powerless on a party until everyone is perfect. Not on their jobs, but perfect on the mechanics.

    I don't agree with him to full extent, but it was a very well written opinion, and I think we can do a lot better and I see first hand what this unforgiving nature of content we have now does to people.
    (20)

  5. #95
    Quote Originally Posted by ZReport View Post
    "this is now my favorite fight in the game." Simply because how unrelenting it is as well as the fact that it completely ignores Echo applications and otherwise makes the fight harder with applications over 15%. It's the only fight (so far, for me, I know about Levi EX and T5-9) that forces everyone to play their roles under an unforgiving mechanic that completely removes you from the fight. I still believe that it will be my favorite fight after the fact as well. To this end, I can't wait to do further content beyond this point, as I'll find some of it very enjoyable. To the reverse, I agree with the OP in so far that every fight shouldn't be so extremely unforgiving. There should be a few fights that at least allow for some sort of recovery phase instead of "one death we're done."
    That post just made my day, thanks for havin an awesome mindset <3

    Titan EX is indeed the best fight in the game along with Turn 6 and 7, at least for me !
    (1)

  6. #96
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Raenryong View Post
    though I do agree with less scripting.
    The combat system would need re-engineered if mechanics were random. As the devs have said FF14 encounters are supposed to be predictable so you know to use that life saving cooldown when a big hit is coming. The combat style doesn't lead itself to twitch abilities. First you have those damn animations on some key cooldowns. I don't want an animation to play when I want to save my life now! And even then you might be under the awfully long 2.5 second global cooldown. Until they decouple the animations, which I like, with the buffs and shorten the global cooldown, or remove them from all cooldown abilities then you can't have random effects. There's also the minor issue of the server code that can struggle if you have a less than perfect connection.

    Also, any MMOs that I've played have been light on random because well... you want to down a boss because of teamwork and skill not because you got good 'RNG'. Random can make an encounter super easy or close to impossible.
    (2)

  7. #97
    Player
    yahhzoo's Avatar
    Join Date
    Aug 2013
    Location
    Midgar
    Posts
    146
    Character
    Yui Stark
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I do not agree with everything said. The term team jump rope is something I haven't heard before but it is very true, if one person trips the whole raid will trip. One hit death mechanics can get tiring, I do not want them removed just would like to see less of them.
    (3)

  8. #98
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    CT is as forgiving as it gets for endgame and has a lot of chances to recover if things get messy and I still dread PFing that because people are, in fact, that bad.

    FFXI is still running, by the way.
    (2)

  9. #99
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Bizniztyme View Post
    I'm moving on, let it go. We're never going to agree.
    Cop-out response. But OK.
    (1)

  10. #100
    Player
    Youmadesca's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Youmadesca Jewel
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    I do have to admit that quick enrage is indeed annoying, because of the fact when someone mess up, there's most likely no way to recover because the boss'll hit his enrage because of the time you "wasted" recovering. A long term enrage that build over time would probably be better.

    Other then that, i'm feeling the fights as they are right now are well made.

    That being said, i do not agree with 95% of what you posted.

    You keep saying that gear/echo/whatever doesnt impact the fight in any way, which is 100% wrong. It does help, to a point.

    For instance, on twintania, you'll need less peoples stacked to eat the fireball and thus, more time to kill the conflag, conflag which will die waaaay quicker because of the better gear/echo. You can also completly ignore the initial strategy to kill the snakes. Killing them anywhen in any order works now because of echo. Also, the dreadknight will hardly ever kill someone now, as it just get destroyed as soon as it spawns.

    On t6, higher dps will ease the fight alot (skipping a second honey and, eventually, completly ignoring the last phase).

    On a side note, taking FFXI as an exemple most of the time will most likely lower your credibility toward any sane player that actually played that game. Yes, FFXI was memorable, but peoples tend to forget waaaay too quickly the bad sides it also had.

    No, you cant make a party how you want. You probably think you were able to, but that's only because this game had waaay too many jobs, and most of them were simply fundamentaly working the same. I've been in several dynamis/sky/sea/hnm ls, and there are several jobs i've never seen. Certain jobs were made for certain piece of content, and using something else was just plain useless.

    What FFXIV did right on that side, is the fact every jobs are different, even if they take part in the same "role", and every of them can take part in any content without feeling useless.

    Alot of other thing could be said regarding that post. But overall, i'd recommend you re-sub to FFXI and stick with it, till you realize FFXIV is not so bad, after all.
    (2)

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