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  1. #191
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    People can't even learn scripted fight and come to forums to complain about it. They also complain about "have" to watch a video in order to understand a mechanic and say that's the only way to even get a grasp of what's happening when they forget that someone just like them went to the encouter and learned it (are they calling themselves "dumb", then?). Put more random in the encouters and we will have twice as much bitching in the forums and we all know people love a RNG (I hate it...). Then we have people saying that gear doesn't matter because of insta-kill skills from bosses, but they're wrong... gear does matter. Gear will inscrease your dps making fights last less, gear will help your tank hold more hits and your healer to be able to save your ass during n "omg!" situation. But all gear in the world means nothing if you don't have the minimal amount of skill to know that you better move out from landslide or else bye bye. All the gear check and scripted mechanics are the almost the perfect balance to test both your raid awereness and your capacity to gear up, being the later the easiest to do in this game.
    (5)

  2. #192
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Roris View Post
    OP mentions how the fights before T5 are more balanced and the Second Coil is where mechanics start playing a mayor role, he also mentions this for EX Primals where I agree they are somewhat mechanics based but not as heavily based around them so personally it's not as much of an issue. So yes, while they might like the mechanics before T5 they really should experience the Second Coil before forming a solid opinion about what the OP is talking about on that subject, but also feel free to use this argument against myself since I haven't beaten T9 therefore I can't criticize it, which I haven't mind you.
    Mechanics are a major role of almost all encounters in this game, not just Coil. Coil is just alot harder as it should be.
    (0)

  3. #193
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Praise the OP! Let's get the devs to make all the fights like t2 0 click!!!!
    (0)

  4. #194
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Raenryong View Post
    This is completely untrue. There are few mechanics which will outright kill the raid if failed by a single individual. One very good healer can maintain the workload of two for a period of time, allowing recovery. Exceptional DPS can cover for the lost DPS of poor DPS. There is also a large skill component in executing mechanics (especially those involving lots of movement/concentration) while losing as little DPS/HPS as possible.

    Tank/spank fights are a prime example of ~zero skill fights though, and why FFXI's skill ceiling was laughably, horribly low (as well as lacking any complexity/speed).
    inb4 they reply to you with some BS "you are wrong and im only vaguely going to explain why but not really"
    Quote Originally Posted by Rose-Wild View Post
    Praise the OP! Let's get the devs to make all the fights like t2 0 click!!!!
    Pls stop i used to have fun with coil T2 when it was first released T2 required skill and teamwork and was better for it, then they nerfed it for the causals, now those casuals are complaining that T7+ are too hard and trying to remove all skill from the game, yoshi tried to make a game where you casuals and us could live in harmony! why must you try to destroy this!? (second half not aimed at you btw)
    (1)
    Last edited by Rose_Vilehart; 06-05-2014 at 05:11 AM.

  5. #195
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rose-Wild View Post
    Praise the OP! Let's get the devs to make all the fights like t2 0 click!!!!
    How about just asking for separate content that will benefit both sides?

    Instead of being sarcastic and unhelpful to the situation overall.
    (12)

  6. #196
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Orophin View Post
    To summarize, I feel this specific writer either can't handle mechanics themselves, or feel they're at the mercy of other players that can't, and want the battle system watered down to where it becomes so simple that people barely have to think or react.
    I took from this the complete opposite. The original author advocates dynamic fights, which would require more thought and reaction than what we have now. What he wants is less fights that require memorization to succeed, that are seemingly unforgiving to new players but are trivial and boring to players who already know the fight.
    (16)

  7. #197
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The thing is there is already 1 casual raid CT, there is 1 hardcore raid Coil. Everything shouldn't be easy mode because that is your playstyle. There needs to be content for hard core players as well. You want easy bosses where the mechanics are simple and you can easily recover from mistakes then CT is your raid. Do you want content that is harder and punishes you very harshly for mistakes and takes several hours to learn fights, but offers the highest level of gear, then Coil is what you want you want.

    I would say the devs already do a good job at putting out raids for both the hardcore and casual player.
    (3)

  8. #198
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zumi View Post
    The thing is there is already 1 casual raid CT, there is 1 hardcore raid Coil. Everything shouldn't be easy mode because that is your playstyle. There needs to be content for hard core players as well. You want easy bosses where the mechanics are simple and you can easily recover from mistakes. Do you want content that is harder and punishes you very harshly for mistakes then Coil is what you want.

    I would say the devs already do a good job at putting out raids for both the hardcore and casual player.
    Again my point, so far the game is keeping a very delicate balance between what the casuals want and what the hardcores want, plus the casuals are getting more content in 2.3+ so why exactly are they trying to destroy the balance this game has done pretty damn well!?
    (2)

  9. #199
    Player
    LilaAquillina's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    45
    Character
    Azdaja Aquillina
    World
    Goblin
    Main Class
    White Mage Lv 60
    I read the OP and some of the posts.. well, all on this page, and all on first page. Forgive me for not reading the other 11 pages.

    No snark intended, but maybe someone could explain to me how a not-mechanics-driven fight would work.

    I get that clearing EX-primals, for example is all about memorizing the dance. That would be mechanics-driven. So that in theory, a player w/ worse gear could still clear it if she knows which way to go.

    So, Garuda EX rotation is predictable and easy to memorize - after Aerial Blast, it's sisters, razor plumes, and repeat.

    Sky in FFXI. Suzaku didn't have a set rotation, but it was largely irrelevant since your tank would just be standing there doing his thing while the healer does his and the DDs do his. At some point in time, it was guaranteed Suzaku would chainspell, and then you shadowbind or chainspell stun him back and continue doing your thing. Isn't that mechanics-driven?

    Thing X happen so we all do thing Y - That's mechanics, no?
    (2)

  10. #200
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by LilaAquillina View Post
    snip
    I THINK that OP was arguing for events to still have mechanics but less....

    "every 20 seconds do X"
    "every 30 seconds do Y"

    It's not the existence of mechanics that he is against its the highly repetitive nature of those that currently exist. And in some events the fact that the whole event is a planned out series of steps makes it even worse.

    Again that's what I THINK he was shooting for (less frequent more meaningful mechanics) I could be totally wrong.

    Such as the add spawns/bombs on Titan EX or nails on Ifrit. As opposed to things like conflags/fireballs that really have no depth or choice (as in there is no decision making involved you just do exactly what ur told [move to the blue mark] or die) and are just annoyances.


    Personally I think events like 6/7 are alright. But I'd like them a lot more if they were say.. Doubled. As in everything happen the same as it does but stretch it out to 20 minutes. instead of super short (annoying) 20 second intervals make it 50-60 second intervals and apply to more people (say 4-5 voices go out.. 2 golems spawn.. whatever just so it wasn't a simple annoyance instead of a real mechanic.) Right now I'm sure the kiter is bored out of his skull since there really is no skill to it... hit the mob then run to the back of the room. I know getting voice to me as a tank is basically "oh alright I'll do 2 more attacks then turn around for 2 seconds.... yep this is a you-lose-1-GCD-oh-no mechanic "
    (5)
    Last edited by Zarzak; 06-05-2014 at 05:35 AM.

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