BOTH players must run away from each other. If they are expecting the other person to correct for them then you will run into this problem. It shouldn't be "so they keep running, expecting the other to reverse course." Fix that problem and you'll be fine. If you are tethered to another player move away from them. If you are tethered to two players move away from both. This needs to be done in the most direct path possible. The only time where this doesn't work is if one player is already against the wall. In those cases it is 100% on the other player to cover the rest of the distance.
For your example it isn't the game making you powerless. It's your players aren't doing the right thing so they are getting everyone killed.

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