Results 1 to 10 of 303

Hybrid View

  1. #1
    Player
    mikecoby's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    161
    Character
    Mike Coby
    World
    Balmung
    Main Class
    Gladiator Lv 51
    Years ago when I played FF11, I really enjoyed the way you had to learn your job and abilities in experience parties. Truth be told, waiting on a party invite or making your own could be such a time sink, but once it was all together and the exp starting chaining, it couldn't have been more fun. When Yoshi talked about how 2.0 really opened up once you reach max level, I felt a little disappointed. I looked forward to actually having more endgame content, but I enjoyed the raptor parties and gathering people together back in 1.0 to level up. Fate grind parties got old quick and don't require the attention nor the synergy compared to Square's older leveling system. Players want quicker gratification these days. And while that's what they're getting, it has its prices and contributes to a good portion of rage found in parties now. People aren't completely sure how to play their new 50 job and others get angry. The job quests and instances do help players acquire some understanding of how to use their class, but they are just too few and quick to teach a player all they could have learned using a more involving and cooperative leveling system.
    (11)

  2. #2
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by mikecoby View Post
    Years ago when I played FF11, I really enjoyed the way you had to learn your job and abilities in experience parties.
    Experience parties weren't really a good way to learn jobs and abilities. I think they figured that out, which is why they don't used that system anymore. In FFXI, the jobs I was BEST at I spammed to 99 very quickly and learned a crash course of all my relevant abilities (up until then I had been pretty vocally against lvling fast). There was no 70+ levels of muscle memory, bad habits, mis-information and bad advice from LS mates to get in the way of being good at a job.

    The problem with FFXIV now is that players rush to 50 for the first time and don't really know how to play. Most of us have been there. It's just that now there's less patience for it from the community because the "noob scrubs" are the minority, not the majority. Most of us who started at launch together, played badly together, and learned together.

    As for folks who just simply have bad attitudes? Meh. If they're truly having fun that way, then let them be. Chances are they aren't and are lying about it (even to themselves) or are just to immature to understand that the other people in their party aren't NPC's.
    (2)