Years ago when I played FF11, I really enjoyed the way you had to learn your job and abilities in experience parties. Truth be told, waiting on a party invite or making your own could be such a time sink, but once it was all together and the exp starting chaining, it couldn't have been more fun. When Yoshi talked about how 2.0 really opened up once you reach max level, I felt a little disappointed. I looked forward to actually having more endgame content, but I enjoyed the raptor parties and gathering people together back in 1.0 to level up. Fate grind parties got old quick and don't require the attention nor the synergy compared to Square's older leveling system. Players want quicker gratification these days. And while that's what they're getting, it has its prices and contributes to a good portion of rage found in parties now. People aren't completely sure how to play their new 50 job and others get angry. The job quests and instances do help players acquire some understanding of how to use their class, but they are just too few and quick to teach a player all they could have learned using a more involving and cooperative leveling system.