Quote Originally Posted by ispano View Post
Think about it for a second. You're thinking abuse in a larger sense, or more akin to an exploit. That's not what i'm saying. Abusing enrage is taking advantage of the fact that it stops all of his other mechanics. Abuse != Exploit. I even SAID this earlier...

...My point was that making a single mechanic easier, be it considered an exploit or not, doesn't hold a candle to something that trivializes an entire encounter.
Then overgearing content is also an "abuse" in your eyes. There are plenty of dungeons where you can blatantly ignore certain mechanics (or in some cases, not even know they exist) because you vastly overgear it. Then there's the way you can ignore melee mechanics by taking all ranged, and vice versa. I'm not going to tell you to get off your high horse and those players shouldn't care what you want to do, but it's not hard to see that you're turning it down because you think other players are abusing the system. No one wants to be accused of abusing or exploiting game mechanics, especially when there's nothing wrong with enrage and SE has stated that it was unexpected but fine. And you can't bypass ALL the mechanics, only the active ones. You still need to choose the appropriate path to go down to meet your party composition. No fight is 100% bypassable. You can skip certain mechanics or phases but you must still work within certain limitations of the system. If SE truly cared they would have modified it like the Doom mechanic in Qarn.*

*Originally when the Terataur cast Doom it was as an AoE. Pulling him into a corner having everyone else run to the far end of the room meant they could escape the debuff by being out of range. They patched it so it hits everyone now, I believe.