I would consider levi ex to be the most fair and equal balance between difficultly and reward. It does knock you off the edge, but it gives you plenty of time to identify and most importantly, interact. I feel the Dev team did a much better job this time around balancing this fight.Then you haven't looked at Leviathan Extreme, he does the same thing. It's a factor to make the game more difficult. If you can't handle the mechanic you're probably not suited / prepared for it.
To be honest, it's pretty easy to dodge the landslides if you know the rotation. A game without instant kill mechanics would be too monotone, and it would make it boring in the end.
I would get use to primals having the ability to remove you from the fight. Looks like Ramuh has a small circle platform that you probably can fall off of.
I think people are underestimating the word "extreme". In my opinion this is something not meant for everyone to do easily, it's suppose to have "annoying" elements as well as being very difficult. I think Titan Extreme is a good example of how an extreme really should be. It takes tons of practice as well as a good team (which in a way "forces" you to work with others and build up a proper group). Leviathan extreme is way too easy in my opinion. Getting a farm group is fairly easy, you don't need great gear and it's easy to dodge the mechanics. It doesnt really give off any "extreme" wibes. Tbh, i think Levi ex is easier than Ifrit ex :-/I would consider levi ex to be the most fair and equal balance between difficultly and reward. It does knock you off the edge, but it gives you plenty of time to identify and most importantly, interact. I feel the Dev team did a much better job this time around balancing this fight.
I full-heartedly agree. My only issue with the Ex Fights was the balancing around Item Level. I believe titan ex was i70, but even i90 players couldn't complete it based on outside issues (back then there was a bigger delay in instances, and the mechanics in general are pretty bad, just dodge and weave.) I feel that coil difficulty is the pinnacle of extreme, and primal extremes should be made somewhat farm-able. But I'm all for challenge, not just face rolling content.I think people are underestimating the word "extreme". In my opinion this is something not meant for everyone to do easily, it's suppose to have "annoying" elements as well as being very difficult. I think Titan Extreme is a good example of how an extreme really should be. It takes tons of practice as well as a good team (which in a way "forces" you to work with others and build up a proper group). Leviathan extreme is way too easy in my opinion. Getting a farm group is fairly easy, you don't need great gear and it's easy to dodge the mechanics. It doesnt really give off any "extreme" wibes. Tbh, i think Levi ex is easier than Ifrit ex :-/
And who are you to judge what is extreme for other players?I think people are underestimating the word "extreme". In my opinion this is something not meant for everyone to do easily, it's suppose to have "annoying" elements as well as being very difficult. I think Titan Extreme is a good example of how an extreme really should be. It takes tons of practice as well as a good team (which in a way "forces" you to work with others and build up a proper group). Leviathan extreme is way too easy in my opinion. Getting a farm group is fairly easy, you don't need great gear and it's easy to dodge the mechanics. It doesnt really give off any "extreme" wibes. Tbh, i think Levi ex is easier than Ifrit ex :-/
Difficult is nothing you can choose for all, every player have different talents!
We are all playing to have fun, not to have a part time job...
I wonder why you even care what "others" are thinking, make sure you have fun and all is fine, or isnt it? ... seriously??
So basically, it's easier.I would consider levi ex to be the most fair and equal balance between difficultly and reward. It does knock you off the edge, but it gives you plenty of time to identify and most importantly, interact. I feel the Dev team did a much better job this time around balancing this fight.
T2 not enrage mode > all bosses.
Best fight in the game, extremely well designed. It's my favorite.
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