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  1. #71
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Can't get positional?, use strength pots.
    One could also accept the fact that some fights arent going to be their time to shine.
    (0)

  2. #72
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    It depends. If it's a situation where it's an add that keeps turning different ways or running around... Say in Levi ex the tank, for whatever reason, doesn't have aggro. May you miss HT and/or ID a few times. Or maybe there is an add that is cornered to the point when you cannot land ID from the rear and thus cannot land Dis and CT.

    In these situations MNK likely has a bit of an advantage. How great of one I am not sure. Haven't really done the calculations so maybe I'm even completely wrong. I suppose it also depends how much the particular DRG keeps trying to land HT and/or ID, or if they immediately apply Phleb and start doing the now rather underpowered thrust combo. Having bfb available will certainly help, if available.
    (0)

  3. #73
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by givemeraptors View Post
    My stance is this: MNK must always be positioned. DRG must be positioned at key moments.
    For optimal DPS, of course. But you can miss a positional on Monk and still be alright (keeping up Twin Snakes, Dragon Kick, Demolish), with the loss being in potency for that GCD. Miss a key positional on Dragoon, and you lose the change to activate the next chain. To me, and those who read things literally, that is mandatory. If you can't advance chain because it is in the wrong spot, then it's mandatory that you do it in the right spot. Doesn't have to do with DPS, it has to do with what you can and can't do afterwards.

    I'm somewhat flabbergasted that we spent 3 pages on this. It's a very simple concept that did't actually need to be discussed in depth. Monk is cooler anyway. Break dance > falling from the sky
    (5)

  4. #74
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JetBrooks View Post
    I don't disagree, but the mentioned "very long rotation" has 5 positionals, not 2.
    I know you know Dragoon, Jet.. I've been Dragooning a while, too, but what are the 5 positions? Heavy thrust is flank and Impulse drive is rear.. Am I missing something? Lol..

    As a side note, I started working on Pugilist a bit more since getting the fists from t5.. I don't really like it compared to Dragoon, like every other attack you have to change from flank to rear.. Dragoon is once on the side, immediately rear, then you can hang out for like 18 seconds where ever you want until needing to reapply HT
    (1)

  5. #75
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Exstal View Post
    For optimal DPS, of course. But you can miss a positional on Monk and still be alright (keeping up Twin Snakes, Dragon Kick, Demolish), with the loss being in potency for that GCD. Miss a key positional on Dragoon, and you lose the change to activate the next chain. To me, and those who read things literally, that is mandatory. If you can't advance chain because it is in the wrong spot, then it's mandatory that you do it in the right spot. Doesn't have to do with DPS, it has to do with what you can and can't do afterwards.

    I'm somewhat flabbergasted that we spent 3 pages on this. It's a very simple concept that did't actually need to be discussed in depth. Monk is cooler anyway. Break dance > falling from the sky
    There is rarely any fight that is impossible, only momentary impossible. Thus you are blowing things out of proportion. You simply "try again" and shorten your rotation momentary.

    Again they are both 1 step. There is no real damage lost on the scale of mnks. You can immediately try again for that 1 second window on rear/flank, before being in any position.

    Seriously play a mnk. it's hair pulling.
    (0)

  6. #76
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Exstal View Post
    To me, and those who read things literally, that is mandatory. If you can't advance chain because it is in the wrong spot, then it's mandatory that you do it in the right spot. Doesn't have to do with DPS, it has to do with what you can and can't do afterwards.

    I'm somewhat flabbergasted that we spent 3 pages on this. It's a very simple concept that did't actually need to be discussed in depth
    Wow, someone that plays a Monk and not a Dragoon at 50 yet and still gets it ??

    Whiskey, changes a bit more at 50, it more like rotation side, rotation back, rotation side and ofc some mix up, but not as much dancing as you might think ^^
    (0)

  7. #77
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Taleon View Post
    Whiskey, changes a bit more at 50, it more like rotation side, rotation back, rotation side and ofc some mix up, but not as much dancing as you might think ^^
    Yea I'm not giving up on it, I have practically all the allagan gear for it now so I might as well get it to 50. Just fairly new at it, takes a bit to remember which ability is rear or flank, after Dragooning for so long it makes my brain hurt xD
    (1)

  8. #78
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    LOL tell me about it.
    I started the same way, only had enough for a few of the cross classes I wanted, but started to pick up a little Monk gear in 6-9 so figured why not. Gave me something to do as well to keep me interested in the game.
    But yeah, simplifies a bit when you get to 50, more then I admit I thought it would, is a nice change up from playing only Dragoon from a melee view.
    Sadly, buddy of mine that mains Monk, has more High Allagan on his Dragoon, then myself or his Monk main, so started doing the same in regards to Dragoon.
    (0)

  9. #79
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    The "very long rotation", and I'm starting to like that name haha, requires 3 Heavy Thrusts and 2 Impulse Drives.

    If we're talking about number of times having to have moved throughout a rotation, DRG has to be positioned for 5 abilities, not 2. Still not the end of the world, but people that say "only 2 per rotation" are off by more than 100%. All I'm saying =p

    Let me reiterate, I think MNK and DRG are balanced perfectly, and that I've only taken part in this discussion (as usual) to help correct misinformation/misunderstandings.

    I'm far more interested in the buff to BLM's single-target DPS. It's pretty unrewarding to be on the ball (as funny as that may sound to those unfamiliar with playing BLM well) with BLM on single targets.
    (1)
    Last edited by JetBrooks; 05-28-2014 at 05:24 AM.

  10. #80
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JetBrooks View Post
    The "very long rotation", and I'm starting to like that name haha, requires 3 Heavy Thrusts and 2 Impulse Drives.

    If we're talking about number of times having to have moved throughout a rotation, DRG has to be positioned for 5 abilities, not 2. Still not the end of the world, but people that say "only 2 per rotation" are off by more than 100%. All I'm saying =p

    Let me reiterate, I think MNK and DRG are balanced perfectly, and that I've only taken part in this discussion (as usual) to help correct misinformation/misunderstandings.
    Ahh, that's what I thought you meant, the total amount of positionals in the "very long rotation". A minor technicality, I think.
    (0)

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