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  1. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by TeganLaron View Post
    I think it would still lead to people's actual DPS numbers being an issue though. Every DPS would be asked how much they parse on dummies before entering a group. Although your idea is one of the best ones put forward, I personally just don't want it in the game as it will do more bad than good. Implementing things which could be abused such as the vote kick was a necessary evil, but DPS meters are just not needed that desperately.
    Then do something a little different maybe? Based on your current iLvl do something with broad rankings. Like a C, B, A, S ranking. You don't need to know your exact number, just that you aren't low. This could tie in maybe with a solo type event like another player suggested?

    Quote Originally Posted by KingOfAbyss View Post
    All of this just because people wants to be number 1 in the entire World, for bragging.
    This is a false assumption. No, this isn't to be the best. As an example I'll use Turn 8. You don't need to be number 1 in the world but you do need very, very good DPS. Without some way to specifically see how you and you alone are doing you may end up in a situation where you're doing good damage but not good enough. Turn 8 is an extreme DPS check. So much so that the overall team damage required to win is outrageously high. I don't need to have the best DPS in the world but I do need to have extremely good DPS just to beat this content. This isn't about being Elite. This isn't about being #1. This is about knowing I can bring the DPS to the party that is absolutely hard enrage required to win. This isn't a situation where it's all "just about having fun" as the content itself requires this level of damage. We are simply players responding to the requirements of the game.

    This is not at all about being Elite.
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    Last edited by Tiggy; 05-28-2014 at 12:02 AM.

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