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  1. #1
    Player
    DioxinTaru's Avatar
    Join Date
    May 2014
    Posts
    6
    Character
    Dioxin Taru
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    Level Capped Dungeons: Please allow all skills learned.

    I would very much like to have a situation where in level capped situation we retain all the skills that we have learned.

    We all spend a lot of time learning all the skill combo's and patterns as we churn through level 50 content, but as soon as we do a low level duty or FATE we have to suddenly relearn for that level cap.

    I'm sure that this may trivialize many of the lower dungeons, but it allows the level capped player the opportunity to continue to cycle through their more natural combo pattern for endgame, which may not be suited to a low level cap.

    (I'm currently levelling MNK and it irks me that my top end skill pattern is completely different from a lower one)
    (40)

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    I remember it working like this in beta phase 3, but then mid-phase it was removed.
    (1)

  3. #3
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    There are two reasons that I think skills should not be locked by level syncing. First is for fun, second is the negative-learning locking your abilities causes.

    The most important part is fun. It is incredibly tedious to go into low level dungeons with only 3 abilities. Allowing higher level skills will make low level dungeons slightly easier, but the way potency and gear scaling works should keep this effect under control.

    The other aspect that always gets overlooked is negative-learning that removing all your skills puts into effect. While your leveling, you tend to build bad habits based around the small subset of skills you have, and when you get level synced can cause these bad habits to resurface and makes it take a while to readjust back to having all your level 50 skills. I find this effect very strong in dungeons and a quick example would be while leveling black mage, when I first got Fire 3, I learned to use that, then did a low level roulette, got synced down and had to go back to a transpose based rotation. After the dungeon, I had break the transpose habit again. By not syncing out skills, SE would allow players to always use and practice their proper rotations.
    (15)

  4. #4
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    the thing is if you go into a low level dungeon with all your abilities you will one shot all mobs and therefore you could technically do it yourself alone which isnt the purpose of the low level dungeon, they are there to help low levels for the most part. Low levels need those, as you know it since you were a low level too, to learn their own skills.

    Not sure why is it even a big issue and where the problem is? you reajust doesnt take long you already know those skills, whereas a newby (or rather new to its new class) that does this dongeon for the first time doesnt and need sit to learn, and of course can only do it when the others are also at the same level. Otherwise, is lik ebeing carried or powerlevelled..kind of ..bizarre. In this case, make them righaway lvl 50 with all skills and remove progression.

    Just me though

    Mei
    (9)

  5. #5
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    What abilities would allow you to 1-shot mobs in lower dungeons? Everything is based on potency instead of base damage, so the high level skills will do significantly less damage at lower levels.
    (15)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  6. #6
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    too op. med2 and regen = no one dying in any low level dungeon...ever. you just skip all fight mechanics and power through it all.

    besides lvl capped dungeons are for helping others really. if youre 50, youre only there for roulette or helping a friend. mostly roulette, meaning you are only there 1 time all day usually. so you can deal with the 10m-1hr (depending on your team) for 1 time. then go back to your 50 dungeons and have your rotations
    (10)

  7. #7
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Yes please I support that 100%
    (3)

  8. #8
    Player
    Zunde's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Lenneth Hawke
    World
    Mateus
    Main Class
    Weaver Lv 50
    Today three tanks made fun of me and insulted me for not using the correct ability's even after telling said person that the ability's they are telling me to use are locked.
    (13)

  9. #9
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,651
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    The thing that bothers me is that every class other than WHM can use stoneskin at those levels. At least make skills other people can use through cross-classing available.
    (10)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    It already feels extremely cheap to bring a Scholar to any dungeon that syncs you to under level 30. They weren't designed for Eos in mind, but a Scholar can still summon Eos.
    Just put the tank on /follow and afk. That's how trivial it is.

    Yes, things are based on potency, but the dungeons were designed for a certain balance. Scholar being the extreme example of breaking it, but others would also contribute more to breaking that balance if you had all your abilities.
    (5)

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