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  1. #111
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Souljacker View Post
    Who is dying in a low level dungeon with an experienced whm anyway? It's not like everything is suddenly.. dangerous.

    I don't see any real reason to lock skills. If it's that big a concern, raise the percentage of nerf per how much higher is the skill.
    Why fight when you can do sac and pull and revive. More skills unlocked = faster ways to cheese the dungeon.
    If ppl did this then SE would be like wtf . They'll then have to either re work dungeons that didn't need it in order to compensate the new amount of skills unlocked or they'll have to take it out and leave it as it is.
    You can still interact with the objectives as no mob will be interrupting you.
    (0)

  2. #112
    Player
    Grym's Avatar
    Join Date
    Sep 2012
    Posts
    31
    Character
    Grym Shadowheart
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by dejavutwo View Post
    What abilities would allow you to 1-shot mobs in lower dungeons? Everything is based on potency instead of base damage, so the high level skills will do significantly less damage at lower levels.
    Still there would be too many OP abilities:

    WHM - Medica 1/2, Cure 3, Benediction
    SCH - Lustrate, 3 stacks Aetherflow
    BLM - Firestarter, Flare (even scale the power down it would be way powerful at lower level when even Blizzard take a good portion of their life off)
    BRD - double dot with Bloodletter proc, all CDs, Requiem, AoE triple proc
    SMN - 3 stacks Aetherflow, Contagion, Enkindle, Fester, Bane, ShadowFlare (in lower level dungeon any of these will pretty much destroy packs)
    (1)

  3. #113
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    How about this instead:

    All Cross-Class Abilities usable in all dungeons.

    Increase level-sync range to 5 levels.
    (0)

  4. #114
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gesser View Post
    How about this instead:

    All Cross-Class Abilities usable in all dungeons.
    This is already ingame
    Just check that they are in an active cross-skill slot. Or do you maen that all slots should be active? Then they can also be all active at level 1.
    (0)

  5. #115
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    soooo you wanna play a robot? I mean that's all a rotation is. your asking for the ability to mindlessly go through a game without even thinking about it just programmed robotic movement's? no thank you, actually I think it would be MORE FUN if they randomized the dungeons with different skills you have access too as a new sort of challenge mode!!! the only other thing I could see them doing to fix low level dungeons is with a lvl sync to where it also syncs your gear stats even more, keep it on par with the dungeon gear.
    (0)
    Last edited by Valthein; 06-01-2014 at 11:16 PM.

  6. #116
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Felis View Post
    This is already ingame
    Just check that they are in an active cross-skill slot. Or do you maen that all slots should be active? Then they can also be all active at level 1.
    In dungeon, all slots active, any level.

    This way you get a few more abilities on average, untraited, which can allow you to have a bit more fun in lowbie dungeons.

    Also upping the level-sync to 5 levels means lvl. 50 abilities in AV, lvl 48 ones in DD, lvl. 45 in SV, Shield Oath in Qarn & etc.

    A fine compromise if you ask me. And not utterly game-breaking.

    Would require some minor balance tweaks to certain dungeons but it's doable & would create a ton more fun.
    (0)
    Last edited by Gesser; 06-02-2014 at 01:17 AM.

  7. #117
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Legacy_Wolfwood View Post
    too op. med2 and regen = no one dying in any low level dungeon...ever. you just skip all fight mechanics and power through it all.

    besides lvl capped dungeons are for helping others really. if youre 50, youre only there for roulette or helping a friend. mostly roulette, meaning you are only there 1 time all day usually. so you can deal with the 10m-1hr (depending on your team) for 1 time. then go back to your 50 dungeons and have your rotations
    Dunno if it's been said already, I just wanted to point out though, Selene/Eos in a low level dungeon pretty much ensures no one will die ever, either. Hell most of the time I go into a lower-level dungeon (15-25) I just throw up cleric stance and dps, letting my Eos do all the healing
    (3)

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