You all are right about eos and Medica II/regen. I was only thinking about it from a DPS perspective, which slightly more dps isn't going to have a huge effect like the higher level healing skills.
You all are right about eos and Medica II/regen. I was only thinking about it from a DPS perspective, which slightly more dps isn't going to have a huge effect like the higher level healing skills.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
Level synced dps with all skills + tank with no tank stance and no butcher block/ halone = tank will never be able to keep aggro. Then he gets carried by level synced healer that ends up tanking, and the tank will reach end game without learning how to tank properly.
Can we at least keep our abilities in FATEs.
If DPS have all skills why wouldn't tanks? Shield Oath and Defiance would be available I would imagine in this scenario.
I was thinking the other day that if SE really wanted to stop things like people leaving a dungeon as soon as it starts, this would probably be the most effective way to do it aside from just upping the myth bonus to 200 or something high enough to make the time/tomes ratio around the same as Brayflox HM runs.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
I'm guessing in this scenario the tank is not level synced.
The healing stuff would probably make a decent difference, but the DPS stuff would really only make it so that players could use the skills they're used to using. A monk's highest potency attack is true strike, which is level 3 or something. Dragoon's get their most powerful attack in the mid twenties, black mages use fire. I'm not familiar enough with the others, but the point is as long as you don't get your class traits early the difference would be pretty minimal for DPS.
For DRG it would mean having potentially the full Chaos Thrust combo giving them all that extra bonus potency a second DoT and a piercing debuff. Plus jumps, both AoEs. The difference in raw potency between a base LNCs combos at 15 and the full DRG rotation at 50 is pretty large. A new tank wouldn't stand a chance
because in low level dungeons there is not only level50capped but also low level players.
people seems to be in such a hurry to exit the dungeon that some would leave if they see that one memeber is not a level50 synced, or no BLM to SR flareconvertflare everymobs between each boss.
yes but there is not a single monster except maybe last boss that live more than 3dot ticks/ 2hit whith debuff making use the combo not really worth itFor DRG it would mean having potentially the full Chaos Thrust combo giving them all that extra bonus potency a second DoT and a piercing debuff. Plus jumps, both AoEs. The difference in raw potency between a base LNCs combos at 15 and the full DRG rotation at 50 is pretty large. A new tank wouldn't stand a chance
Last edited by Hik0; 05-27-2014 at 01:48 AM.
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