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  1. #1
    Player
    DioxinTaru's Avatar
    Join Date
    May 2014
    Posts
    6
    Character
    Dioxin Taru
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    Level Capped Dungeons: Please allow all skills learned.

    I would very much like to have a situation where in level capped situation we retain all the skills that we have learned.

    We all spend a lot of time learning all the skill combo's and patterns as we churn through level 50 content, but as soon as we do a low level duty or FATE we have to suddenly relearn for that level cap.

    I'm sure that this may trivialize many of the lower dungeons, but it allows the level capped player the opportunity to continue to cycle through their more natural combo pattern for endgame, which may not be suited to a low level cap.

    (I'm currently levelling MNK and it irks me that my top end skill pattern is completely different from a lower one)
    (40)

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    I remember it working like this in beta phase 3, but then mid-phase it was removed.
    (1)

  3. #3
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    There are two reasons that I think skills should not be locked by level syncing. First is for fun, second is the negative-learning locking your abilities causes.

    The most important part is fun. It is incredibly tedious to go into low level dungeons with only 3 abilities. Allowing higher level skills will make low level dungeons slightly easier, but the way potency and gear scaling works should keep this effect under control.

    The other aspect that always gets overlooked is negative-learning that removing all your skills puts into effect. While your leveling, you tend to build bad habits based around the small subset of skills you have, and when you get level synced can cause these bad habits to resurface and makes it take a while to readjust back to having all your level 50 skills. I find this effect very strong in dungeons and a quick example would be while leveling black mage, when I first got Fire 3, I learned to use that, then did a low level roulette, got synced down and had to go back to a transpose based rotation. After the dungeon, I had break the transpose habit again. By not syncing out skills, SE would allow players to always use and practice their proper rotations.
    (15)

  4. #4
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    the thing is if you go into a low level dungeon with all your abilities you will one shot all mobs and therefore you could technically do it yourself alone which isnt the purpose of the low level dungeon, they are there to help low levels for the most part. Low levels need those, as you know it since you were a low level too, to learn their own skills.

    Not sure why is it even a big issue and where the problem is? you reajust doesnt take long you already know those skills, whereas a newby (or rather new to its new class) that does this dongeon for the first time doesnt and need sit to learn, and of course can only do it when the others are also at the same level. Otherwise, is lik ebeing carried or powerlevelled..kind of ..bizarre. In this case, make them righaway lvl 50 with all skills and remove progression.

    Just me though

    Mei
    (9)

  5. #5
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    You all are right about eos and Medica II/regen. I was only thinking about it from a DPS perspective, which slightly more dps isn't going to have a huge effect like the higher level healing skills.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  6. #6
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by dejavutwo View Post
    You all are right about eos and Medica II/regen. I was only thinking about it from a DPS perspective, which slightly more dps isn't going to have a huge effect like the higher level healing skills.
    More DPS in lower dungeons - faster killing AKA Speed Runs - only to get your tomes and gil - not what SE wanted you to join for, but to help lower ones.

    If you cannot use your 3 abilities that you had when you were at that said lvl, and that you learned how to use them properly.. if that breaks your higher rotation's keyboard memory, then I think you have two choices: to do , or not to do.

    Thank you for helping lower-lvl ones ^^
    (1)

  7. #7
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    What abilities would allow you to 1-shot mobs in lower dungeons? Everything is based on potency instead of base damage, so the high level skills will do significantly less damage at lower levels.
    (15)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  8. #8
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by dejavutwo View Post
    What abilities would allow you to 1-shot mobs in lower dungeons? .
    LOLWAT?!?

    Then why do I level sync and not oneshot mobs?

    LMAO, cannot even begin to explain how stupid that statement was...
    (0)

  9. #9
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by dejavutwo View Post
    What abilities would allow you to 1-shot mobs in lower dungeons? Everything is based on potency instead of base damage, so the high level skills will do significantly less damage at lower levels.
    well if you use your skills lvl 50 with the power lvl 50 and you face a mob lvl 15 you with HP lvl 15, you dont believe you will just one shot it more so if you are four with all the strenght lvl 50...see my point? the gap is so huge that, UNLESS your lvl 50 abilities are adjusted to lvl 15, meaning when they hit they lose 90 % of their real power, you just will one shot each mob and by that forbid newby to learn of their own skills that are actually meant for that dungeon...

    not sure I can be more clear.

    Mei
    (0)

  10. #10
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MeiUshu View Post
    well if you use your skills lvl 50 with the power lvl 50 and you face a mob lvl 15 you with HP lvl 15, you dont believe you will just one shot it more so if you are four with all the strenght lvl 50...see my point? the gap is so huge that, UNLESS your lvl 50 abilities are adjusted to lvl 15, meaning when they hit they lose 90 % of their real power, you just will one shot each mob and by that forbid newby to learn of their own skills that are actually meant for that dungeon...

    not sure I can be more clear.

    Mei
    You... completely missed the point and didn't understand what dejavutwo just said. I'll use MNK as an example. Dragonkick is it's lvl 50 ability and does 150 potency when done at the flank. Bootshine is the lvl 1 ability and does 150 potency. They'll do the same damage if they were both synced to low levels.

    Quote Originally Posted by Saccharin View Post
    That's a bug though as it locks your allowed cross skills under 30 because of the job crystal. That's my guess anyway.
    If the person is on a class, they'll be able to use stoneskin at low levels. If they are on their job, only SCH and PLD will be able to slot it for low levels.
    (2)
    Last edited by Kikosho; 05-30-2014 at 01:46 PM.

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