
Originally Posted by
Cherie
snip
The rule of thumbs in MMOs when it comes to damage output is "the class with the most risk should put out the most damage."
When balancing DPS output in a game like FFXIV there are a few factors you have to take into account as part of your "trade-offs."
1. Raw defensive ability
2. Mobility/Survivability
3. Amount of utility (party buffs/debuffs/cc)
4. Type of combat (ranged vs melee)
The more power you have in 1 area, the more you must sacrifice from the others to create balance. From here we can break down all the FFXIV DPS roles.
Code:
MNK DRG BLM SMN BRD
--------------------------------------------------------------------------------------------
Low defense Mid defense Low defense Low defense Low defense
High mobility High mobility Low mobility Mid mobility High mobility
Low utility Low utility Mid utility Mid utility High utility
Close-combat Close-combat Full-ranged Full-ranged Full-ranged
Next we can assign a combat score based on each strength (the lower the number, the weaker the job is with that trait).
NOTE: this is a rough balance scoring that is far from perfect, but is merely meant to illustrate the quantitative/qualitative balancing aspect of MMOs.
Code:
Combat score
--------------------------------------------------------------------------------------------
1 2 1 1 1
3 3 1 2 3
1 1 2 2 3
1 1 2 2 2
And finally we get totals
Code:
Totals
--------------------------------------------------------------------------------------------
6 7 6 7 9
So by this we can see that, assuming equally geared and played by equally skilled players, MNK and BLM should have top possible DPS while BRD should be lowest.
DRG have access to the 2nd highest defensive gear in the game next to tanks, it's only logical that they should have a lower DPS output than MNK. SMN have higher mobility than BLM, so it's only logical they should have a lower DPS output than BLM.