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  1. #1
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Pacifyer View Post
    What can I say... Probably your Melee just don't know how to play THEIR class. And bard topping your parse means he never plays songs for your party which I am not sure if it is good.
    All are doing fine - I just realized what´s up for a BLM main priority - DO NOT MOVE...

    Your DPS is not dependable on your rotation, it´s easy as you know, it comes in when you shift your movement to the least necessary.

    It comes out to the situation, we never parsed on a dummy for quite some time, and when it was, the BRD hat superior equipment (Updated Levi EX Wpn) ...
    And I wouldn´t blame the Melee, comparing us at T8, he has a lot to move...

    To get to the point, by now I don´t have the feeling any Class is far more superior than any other one, every class has it´s place in the endgame and i don´t feel in disadvantage with my BLM as Main...
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by wicked-one View Post
    All are doing fine - I just realized what´s up for a BLM main priority - DO NOT MOVE...
    "DO NOT MOVE" leads to BLM's taking unnecessary damage and puts more strain on the healer...
    I hate when black mages insist on staying in the AoE's just because they're in their rotation.
    (0)

  3. #3
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Nekodar View Post
    "DO NOT MOVE" leads to BLM's taking unnecessary damage and puts more strain on the healer...
    I hate when black mages insist on staying in the AoE's just because they're in their rotation.
    Well, that was maybe overacted, but i wanted to state that "the less you move, the more you do damage"... so mastering BLM is mastering you movement (or not-movement) more than anything else...

    But a BLM is no turret, i DO actually move - but as less as necessary...

    A Thunder3 or Fire3 Proc gives me a 3 seconds of movement; Speedbuffed Ice3/Fire3 leaves you a few steps ´til GCD; I can Teleport; I can eat up 2 of Twinnis Divebombs with my Mana-Wall... but in worst case i clearly avoid the AoE if possible, unless it´s like T8 or the first Boss in WP which always hits you...

    so no worries Nyaano, i would be the BLM you have to care about last ;-)
    (1)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  4. #4
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I'll repost from another thread to ensure it reaches both devs and community.

    I do agree that BLM has its place in the game. But there should be a place for it in endgame (read raids).
    Currently there are several problems that make BLM bad for raids:
    1. It suffers too much from movement/avoiding mechanics. Interrupting casts midcast without decent filler (scathe is sooo bad)
    2. It has totally low single target DPS even if standing still. On a dummy test (which is ideal situation for BLM) one is behind all other classes ~15%
    3. There are very few situations where BLM can show his AOE potential.
    - Levi - none (maybe 1 swiftcasted flare on 2 adds if tanks stack them)
    - T6 - 1 swiftcasted flare for central bulb (once or twice in a fight)
    - T7 - none, all mobs are spread out to avoid melee being cleaved
    - T8 - Flaring Dreads 2 times
    - T9 - none, all mobs are always spread out
    - Fore most of these situations SMN is much better to Bane/Enkindle
    4. It totally relies on RNG on Firestarter and Thundercloud procs and those procs almost can't serve a purpose to plan on movement.
    5. Firestarter and Thundercloud procs overwrite themselves if they are not being used immediately.

    What I am proposing to do to counter most of these problems:
    - Change both Firestarter and Thundercloud to be a stackable buff like Umbral Ice with 3 stacks.
    - Increase probability on Thundercloud procs drastically. 5% is so low that you can't ever expect it to proc in time for anything. Maybe 25-30% could do the trick however it is still so much relying on luck... I expect at least 2 thundercloud procs per fire rotation.
    - (optionally) increase probability of Firestarter proc to 50-60%.
    - (optionally) increase duration on Firestarter and Thundercloud procs to allow situational usage of them.

    As a result we get:
    - Increased single target DPS. Imagine us having Thundercloud for Ice phase. There won't be a situation when say add spawns requiring immediate DPS but we are oom and can provide only our downtime fillers for it... With proposed changes I expect ~15% ST DPS increase.
    - Being able to plan on movement or bursts having stacked a couple of fire/thunder procs
    - We are not overpowering BLM as he still can't stack all these until he stands and hardcasts Fire/Thunder

    As to bards being lowest. First - it is not true, especially with DRG in group. Second - they may provide a ton of support improving other classes DPS (sacrificing its own a bit) which is definitely not the case with BLM.
    (4)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    SE could give BLM (and WHM) an single target ranged attack skill that is instant and cost TP instead of MP.
    (1)
    Last edited by Felis; 05-23-2014 at 07:31 PM.

  6. #6
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Moogle
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Felis View Post
    SE could give BLM (and WHM) an single target ranged attack skill that is instant and cost TP instead of MP.
    They should never have nerfed Scathe. Make it cost more MP if need be but buff the damage and make it a worthwhile alternative to Fire. Though the main problem with BLM movement is sometimes losing Astral Fire III and having to start your rotation again.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #7
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    The only buff I see BLM needing is that Firestarter procs "stacks" so that if I get a Firestarter proc and then another after I have two shots of it. That would greatly help BLMs maintain DPS even in high movement battles. I think up to three would be good to not make it abuseable.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  8. #8
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Firestarter stacks and make apo actually worth something.
    (0)

  9. #9
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 100
    3rd coil requires super turret blms to burst down stuff, ppl stack blms and other dps feel left out.
    Stuff happens and there will always be changes in which dps is the best and which could use a buff.
    Imo just hang in there and wait for a buff for "everyone" in 2.3 or something.
    Cuz everytime they fix/ add or remove something a section of the playerbase will loathe it.
    Also if you knew blms were turret like dps why did you even choose to play it? You should have seen this coming tbh.
    I may not play blm but all i know is tht ppl like trying to make their classes something they r not.
    I like my "tank" whm cuz it's fun so i'm one of those ppl.

    But either it'll be in 2.28 or the patch after.
    Just prey they don't "mess up" the blm's tool kit.
    (0)

  10. #10
    Player
    sackm's Avatar
    Join Date
    Aug 2012
    Posts
    112
    Character
    Blind Guardian
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    they should just revert the scathe nerf or buff Thunder potency. 90% of BLMs I've seen put out terrible numbers because they don't use the tools available to them to maximize their uptime (Aetherial Manipulation + Manawall)
    (0)

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