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  1. #31
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Pacifyer View Post
    What can I say... Probably your Melee just don't know how to play THEIR class. And bard topping your parse means he never plays songs for your party which I am not sure if it is good.
    Foe requim doesn't affect BRDs damage whatsoever. Only ballads do that, Mana and TP songs.

    Just wondering upto what level do people think BLMs single target should be buffed? Take into account balance here. On par with SMN? Then for balance SMN AE dps needs to be buffed. Obviously I'm taking into consideration movement cutting down DPS. So should BLMs single target DPS be on par with SMN whilst avoiding mechanics? Which would put them past SMN if they can 100% turret.

    If so. what would be the point of SMN then?

    Or even higher, what about on par with MNK? If so, can MNK have the AE potential of BLM also? You know, so MNK stays as viable as BLM.

    Expecting a major buff to BLMs single target. You bound to be disappoointed as balance and viability needs to be maintained. Expecting minor changes? A slight increase in ST potential, then I think your on track.
    (2)

  2. #32
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I think it needs less of a buff to raw DPS (though it is a bit RNG-based and such), and more of a boost to DPS consistency when motion is involved.

    I also think it's a mistake for Foe Requiem to only boost magic damage, and think that there should be some kind of inbuilt boost (like Disembowel or Dragon Kick for instance) since balancing potential DPS output around a Bard being present and able to use that one specific song just seems problematic. I would rather Foe Requiem be retooled to boost all damage (by an amount <10%).
    (2)

  3. #33
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Naelle View Post
    Yet easily #1for AOE. It's called a trade off but people these days want to be the best at everything.
    Tell me more about how high AoE numbers matters on relevant content and not only lolspeedrunning w/overgeared characters.

    T4 was great in that way in 2.0-2.1, but now there is litterally no reason to have a BLM in your static. Sadly.
    (2)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sapphic View Post
    Foe requim doesn't affect BRDs damage whatsoever. Only ballads do that, Mana and TP songs.

    Just wondering upto what level do people think BLMs single target should be buffed? Take into account balance here. On par with SMN? Then for balance SMN AE dps needs to be buffed. Obviously I'm taking into consideration movement cutting down DPS. So should BLMs single target DPS be on par with SMN whilst avoiding mechanics? Which would put them past SMN if they can 100% turret.

    Or even higher, what about on par with MNK? If so, can MNK have the AE potential of BLM also? You know, so MNK stays as viable as BLM.
    SMN already outdoes BLM in turret situations if the BLM is at all unlucky with procs, and most people here seem to be asking to either reduce RNG elements or allow for planning / skill compensation of RNG elements in order to increase its mobile dps, which will still be beneath true turret dps, just hopefully not by nearly as much, while perhaps even making the job more interesting.

    Also, to be honest, if Perfect Balance was a shorter CD and both its and Invigorate's CDs affected by Skill Speed, I think Monk would already have that covered.
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raenryong View Post
    I think it needs less of a buff to raw DPS (though it is a bit RNG-based and such), and more of a boost to DPS consistency when motion is involved.

    I also think it's a mistake for Foe Requiem to only boost magic damage, and think that there should be some kind of inbuilt boost (like Disembowel or Dragon Kick for instance) since balancing potential DPS output around a Bard being present and able to use that one specific song just seems problematic. I would rather Foe Requiem be retooled to boost all damage (by an amount <10%).
    I definitely would like to see Chaos Thrust, Dragonfire Dive, Howling Fist, Touch of Death, Spirits Within, Circle of Scorn, Sword Oath, Bloodletter, Venomous Bite, Windbite, and Flaming Arrow also be affected at least. It's not much, but at least then it seems a true 'magic damage' effect rather than just a 'caster boost'.
    (0)

  6. #36
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    The only buff I see BLM needing is that Firestarter procs "stacks" so that if I get a Firestarter proc and then another after I have two shots of it. That would greatly help BLMs maintain DPS even in high movement battles. I think up to three would be good to not make it abuseable.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  7. #37
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Firestarter stacks and make apo actually worth something.
    (0)

  8. #38
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    Remember though that there WILL be a level cap raise, and there WILL be more job skills added to the game. Given BRD already has a MP over time song, it's not unreasonable that we will see an HP over time song. And since we already have a -% Mdef song, it's not unreasonable to see a -% Def song too in the future.

    The level cap is only 50 right now, and there's only so many job abilities you can fit. This doesn't mean jobs won't continue to grow next cap raise.
    (0)

  9. #39
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    3rd coil requires super turret blms to burst down stuff, ppl stack blms and other dps feel left out.
    Stuff happens and there will always be changes in which dps is the best and which could use a buff.
    Imo just hang in there and wait for a buff for "everyone" in 2.3 or something.
    Cuz everytime they fix/ add or remove something a section of the playerbase will loathe it.
    Also if you knew blms were turret like dps why did you even choose to play it? You should have seen this coming tbh.
    I may not play blm but all i know is tht ppl like trying to make their classes something they r not.
    I like my "tank" whm cuz it's fun so i'm one of those ppl.

    But either it'll be in 2.28 or the patch after.
    Just prey they don't "mess up" the blm's tool kit.
    (0)

  10. #40
    Player
    sackm's Avatar
    Join Date
    Aug 2012
    Posts
    112
    Character
    Blind Guardian
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    they should just revert the scathe nerf or buff Thunder potency. 90% of BLMs I've seen put out terrible numbers because they don't use the tools available to them to maximize their uptime (Aetherial Manipulation + Manawall)
    (0)

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