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  1. #1
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    It was mentioned that BLMs suffer in new coil because of all the movement but...

    Where is all this movement? Turn 6, you basically just move occasionally for devour, maybe you have to move for vines (if you are picked). Turn 7 you basically just move for shriek, maybe if you get cursed voice you move but, as a dps you have the smallest chance of getting it. Turn 8 you only move if you are doing a tower or a mine, otherwise you just stand there and nuke. Turn 9 has movement, so I can grant you that one but, it's not nearly as much as some of the ex primals.

    Don't get me wrong though, I do think BLM suffer from heavy movement fights. Titan Ex is probably the worst offender. I just don't see the new coil as being the worst of their troubles.
    (0)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Cherie View Post
    It was mentioned that BLMs suffer in new coil because of all the movement but...

    Where is all this movement? Turn 6, you basically just move occasionally for devour, maybe you have to move for vines (if you are picked). Turn 7 you basically just move for shriek, maybe if you get cursed voice you move but, as a dps you have the smallest chance of getting it. Turn 8 you only move if you are doing a tower or a mine, otherwise you just stand there and nuke. Turn 9 has movement, so I can grant you that one but, it's not nearly as much as some of the ex primals.

    Don't get me wrong though, I do think BLM suffer from heavy movement fights. Titan Ex is probably the worst offender. I just don't see the new coil as being the worst of their troubles.
    Less about the movement of T6-9; it's more a combination of BLM being 4th worst sustained DPS and then being impacted the worst by movement. Our max damage should be closer to SMN (though not surpassing it in a meaningful way) and we should be impacted far less by movement, then you've got a class that's less a burden. Right now SMN smokes BLM in every turn except possibly T8, and it's not even close.
    (4)

  3. #3
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I really don't disagree with BLM's should be stronger but...

    With 5 dps classes, there will always be one that is last. Right now, I assume that is bard. No big disagreements with bard being last place... They have a "easier" time, SMN is probably 2nd easiest but they don't offer many support abilities. BLM still rule AOE damage last I was told, should they really still be stronger than SMN? I think SMN would disagree, though personally I really don't care. I play bard, I'm last place, I know why I'm last place. SMN and BLM can fight for 3rd and 4th place, I will just sit in 5th place and watch lol. I mean, Mage's Ballad is really nice but, it's kind of like being good at AoE like BLM are, it's pretty situational.

    Monk is highest for sure, then drg?...those two make sense for first 2 places since they have higher risk and movement being melee. Then 3rd is SMN I assume, then blackmage and finally bard.

    That order doesn't sound unreasonable really. However, I wouldn't mind a few gap closers to make it so that some classes aren't as far in the lead (Monk is super strong atm, but, not that I'd want a nerf, I'd rather other jobs catch up). I mean, why is Monk so much stronger than DRG? Maybe they will give DRG their wyvern pet and it will even out... lol
    (0)

  4. #4
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cherie View Post
    snip
    The rule of thumbs in MMOs when it comes to damage output is "the class with the most risk should put out the most damage."

    When balancing DPS output in a game like FFXIV there are a few factors you have to take into account as part of your "trade-offs."
    1. Raw defensive ability
    2. Mobility/Survivability
    3. Amount of utility (party buffs/debuffs/cc)
    4. Type of combat (ranged vs melee)

    The more power you have in 1 area, the more you must sacrifice from the others to create balance. From here we can break down all the FFXIV DPS roles.


    Code:
    MNK                 DRG                BLM             SMN               BRD
    --------------------------------------------------------------------------------------------
    Low defense         Mid defense        Low defense     Low defense       Low defense
    High mobility       High mobility      Low mobility    Mid mobility      High mobility
    Low utility         Low utility        Mid utility     Mid utility       High utility
    Close-combat        Close-combat       Full-ranged     Full-ranged       Full-ranged
    Next we can assign a combat score based on each strength (the lower the number, the weaker the job is with that trait).
    NOTE: this is a rough balance scoring that is far from perfect, but is merely meant to illustrate the quantitative/qualitative balancing aspect of MMOs.

    Code:
    Combat score
    --------------------------------------------------------------------------------------------
    1                   2                  1               1                 1
    3                   3                  1               2                 3
    1                   1                  2               2                 3
    1                   1                  2               2                 2
    And finally we get totals

    Code:
    Totals
    --------------------------------------------------------------------------------------------
    6                   7                  6               7                 9
    So by this we can see that, assuming equally geared and played by equally skilled players, MNK and BLM should have top possible DPS while BRD should be lowest.

    DRG have access to the 2nd highest defensive gear in the game next to tanks, it's only logical that they should have a lower DPS output than MNK. SMN have higher mobility than BLM, so it's only logical they should have a lower DPS output than BLM.
    (4)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Velox View Post
    So by this we can see that, assuming equally geared and played by equally skilled players, MNK and BLM should have top possible DPS while BRD should be lowest.

    DRG have access to the 2nd highest defensive gear in the game next to tanks, it's only logical that they should have a lower DPS output than MNK. SMN have higher mobility than BLM, so it's only logical they should have a lower DPS output than BLM.
    However, no one is going to tank with a 2nd highest defensive gear tank with only 3 minor defensive CDs to his name (outside of the occasional Garuda EM party using a Lancer for a brief time). On the other hand, Manawall can allow the BLM to even ignore entire mechanics at times, or else survive what would be sure death to another job, such as bad spits in T6 and even 2 out of 3 (or 6) Divebombs in T5. Apocatastasis (or whatever it's called) can prevent low players from dying to Fireball...
    Heck, the first time I saw Hydra solo-tanked, back when we were primarily wearing AF or mixed Darklight / AK gear, it was because our dps was mostly BLMs. We would simply swap in via Aetheric Manipulation and Manawall Triumverate, move out for Dissever, and then back in for the next Trium on rotation whenever the tank or healers ran out of CDs and started hitting sound effects. In Leviathan, you can avoid being slid down the boat by just AMing to another player, or, as long as the rails are still up, negate the blow of a sea serpent landing on you no problem. Whether you choose to call that mobility, utility, or defense, it's still significant. Not as much as instant rezzes, perhaps, but it's still pretty damn good.

    And even if this scale were both accurate and the criteria for job scaling, would you really want to have a job that kicks ass only in turret situations? Half the "risk" in any job is simply having to do what you're not niched for. And yet there's no way that a non-turret situation, risk-for-reward, would help (what is presently) a turret-class. ...I'd really like to have them just bring these 'ratings' closer, rather than lining them up according to what they lack.
    (0)
    Last edited by Shurrikhan; 05-23-2014 at 05:42 PM.

  6. #6
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shurrikhan View Post
    snip
    You are describing very creative play using Manawall etc but we have to remember that BLM's primary role is DPS and currently it lacks pretty much on this side (asides from Brayflox farm). BLM does not buff any party members for DPS so he has to be one of the most potent damage dealers out there.
    Remembering that most bosses really mess up all players (both melee and ranged) we can see that impact on BLM is higher than on all other DPS classes. Also have to remind that even in ideal situation BLM's DPS is one of the lowest atm.
    (3)