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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Cherie View Post
    It was mentioned that BLMs suffer in new coil because of all the movement but...

    Where is all this movement? Turn 6, you basically just move occasionally for devour, maybe you have to move for vines (if you are picked). Turn 7 you basically just move for shriek, maybe if you get cursed voice you move but, as a dps you have the smallest chance of getting it. Turn 8 you only move if you are doing a tower or a mine, otherwise you just stand there and nuke. Turn 9 has movement, so I can grant you that one but, it's not nearly as much as some of the ex primals.

    Don't get me wrong though, I do think BLM suffer from heavy movement fights. Titan Ex is probably the worst offender. I just don't see the new coil as being the worst of their troubles.
    Less about the movement of T6-9; it's more a combination of BLM being 4th worst sustained DPS and then being impacted the worst by movement. Our max damage should be closer to SMN (though not surpassing it in a meaningful way) and we should be impacted far less by movement, then you've got a class that's less a burden. Right now SMN smokes BLM in every turn except possibly T8, and it's not even close.
    (4)

  2. #2
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I really don't disagree with BLM's should be stronger but...

    With 5 dps classes, there will always be one that is last. Right now, I assume that is bard. No big disagreements with bard being last place... They have a "easier" time, SMN is probably 2nd easiest but they don't offer many support abilities. BLM still rule AOE damage last I was told, should they really still be stronger than SMN? I think SMN would disagree, though personally I really don't care. I play bard, I'm last place, I know why I'm last place. SMN and BLM can fight for 3rd and 4th place, I will just sit in 5th place and watch lol. I mean, Mage's Ballad is really nice but, it's kind of like being good at AoE like BLM are, it's pretty situational.

    Monk is highest for sure, then drg?...those two make sense for first 2 places since they have higher risk and movement being melee. Then 3rd is SMN I assume, then blackmage and finally bard.

    That order doesn't sound unreasonable really. However, I wouldn't mind a few gap closers to make it so that some classes aren't as far in the lead (Monk is super strong atm, but, not that I'd want a nerf, I'd rather other jobs catch up). I mean, why is Monk so much stronger than DRG? Maybe they will give DRG their wyvern pet and it will even out... lol
    (0)

  3. #3
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cherie View Post
    snip
    The rule of thumbs in MMOs when it comes to damage output is "the class with the most risk should put out the most damage."

    When balancing DPS output in a game like FFXIV there are a few factors you have to take into account as part of your "trade-offs."
    1. Raw defensive ability
    2. Mobility/Survivability
    3. Amount of utility (party buffs/debuffs/cc)
    4. Type of combat (ranged vs melee)

    The more power you have in 1 area, the more you must sacrifice from the others to create balance. From here we can break down all the FFXIV DPS roles.


    Code:
    MNK                 DRG                BLM             SMN               BRD
    --------------------------------------------------------------------------------------------
    Low defense         Mid defense        Low defense     Low defense       Low defense
    High mobility       High mobility      Low mobility    Mid mobility      High mobility
    Low utility         Low utility        Mid utility     Mid utility       High utility
    Close-combat        Close-combat       Full-ranged     Full-ranged       Full-ranged
    Next we can assign a combat score based on each strength (the lower the number, the weaker the job is with that trait).
    NOTE: this is a rough balance scoring that is far from perfect, but is merely meant to illustrate the quantitative/qualitative balancing aspect of MMOs.

    Code:
    Combat score
    --------------------------------------------------------------------------------------------
    1                   2                  1               1                 1
    3                   3                  1               2                 3
    1                   1                  2               2                 3
    1                   1                  2               2                 2
    And finally we get totals

    Code:
    Totals
    --------------------------------------------------------------------------------------------
    6                   7                  6               7                 9
    So by this we can see that, assuming equally geared and played by equally skilled players, MNK and BLM should have top possible DPS while BRD should be lowest.

    DRG have access to the 2nd highest defensive gear in the game next to tanks, it's only logical that they should have a lower DPS output than MNK. SMN have higher mobility than BLM, so it's only logical they should have a lower DPS output than BLM.
    (4)

  4. #4
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Never.... We are already too strong >.>
    (0)

  5. #5
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I would truly like some buffs, to make me even more overpowered ^^...

    TBH, even in those fight which are considered BLM unfriendly like T6, i never have troubles topping DPS, because in my opinion, main thing of "know your Job" as BLM is, how to move as less as possible while move as much as needed...
    or in other words, you have to be a cool badass, taking one step side and let the AoE impact next to you burn you shoelaces.

    Im usually second in dps, only beaten by our Bard who is quite overgeared compared to me. Melee is quite good, but looses for example in T7 due to avoiding the circle AoEs, while in this fight, i barely move and casting nearly without break.

    And I have to mention, I noticed yesterday, I did wrong assignment, hat +10 on VIT... so let´s see what todays raid will show ^^
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #6
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by wicked-one View Post
    TBH, even in those fight which are considered BLM unfriendly like T6, i never have troubles topping DPS...

    Im usually second in dps, only beaten by our Bard who is quite overgeared compared to me.
    What can I say... Probably your Melee just don't know how to play THEIR class. And bard topping your parse means he never plays songs for your party which I am not sure if it is good.
    (5)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Pacifyer View Post
    What can I say... Probably your Melee just don't know how to play THEIR class. And bard topping your parse means he never plays songs for your party which I am not sure if it is good.
    Foe requim doesn't affect BRDs damage whatsoever. Only ballads do that, Mana and TP songs.

    Just wondering upto what level do people think BLMs single target should be buffed? Take into account balance here. On par with SMN? Then for balance SMN AE dps needs to be buffed. Obviously I'm taking into consideration movement cutting down DPS. So should BLMs single target DPS be on par with SMN whilst avoiding mechanics? Which would put them past SMN if they can 100% turret.

    If so. what would be the point of SMN then?

    Or even higher, what about on par with MNK? If so, can MNK have the AE potential of BLM also? You know, so MNK stays as viable as BLM.

    Expecting a major buff to BLMs single target. You bound to be disappoointed as balance and viability needs to be maintained. Expecting minor changes? A slight increase in ST potential, then I think your on track.
    (2)

  8. #8
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I think it needs less of a buff to raw DPS (though it is a bit RNG-based and such), and more of a boost to DPS consistency when motion is involved.

    I also think it's a mistake for Foe Requiem to only boost magic damage, and think that there should be some kind of inbuilt boost (like Disembowel or Dragon Kick for instance) since balancing potential DPS output around a Bard being present and able to use that one specific song just seems problematic. I would rather Foe Requiem be retooled to boost all damage (by an amount <10%).
    (2)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,939
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raenryong View Post
    I think it needs less of a buff to raw DPS (though it is a bit RNG-based and such), and more of a boost to DPS consistency when motion is involved.

    I also think it's a mistake for Foe Requiem to only boost magic damage, and think that there should be some kind of inbuilt boost (like Disembowel or Dragon Kick for instance) since balancing potential DPS output around a Bard being present and able to use that one specific song just seems problematic. I would rather Foe Requiem be retooled to boost all damage (by an amount <10%).
    I definitely would like to see Chaos Thrust, Dragonfire Dive, Howling Fist, Touch of Death, Spirits Within, Circle of Scorn, Sword Oath, Bloodletter, Venomous Bite, Windbite, and Flaming Arrow also be affected at least. It's not much, but at least then it seems a true 'magic damage' effect rather than just a 'caster boost'.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,939
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sapphic View Post
    Foe requim doesn't affect BRDs damage whatsoever. Only ballads do that, Mana and TP songs.

    Just wondering upto what level do people think BLMs single target should be buffed? Take into account balance here. On par with SMN? Then for balance SMN AE dps needs to be buffed. Obviously I'm taking into consideration movement cutting down DPS. So should BLMs single target DPS be on par with SMN whilst avoiding mechanics? Which would put them past SMN if they can 100% turret.

    Or even higher, what about on par with MNK? If so, can MNK have the AE potential of BLM also? You know, so MNK stays as viable as BLM.
    SMN already outdoes BLM in turret situations if the BLM is at all unlucky with procs, and most people here seem to be asking to either reduce RNG elements or allow for planning / skill compensation of RNG elements in order to increase its mobile dps, which will still be beneath true turret dps, just hopefully not by nearly as much, while perhaps even making the job more interesting.

    Also, to be honest, if Perfect Balance was a shorter CD and both its and Invigorate's CDs affected by Skill Speed, I think Monk would already have that covered.
    (0)

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