
Originally Posted by
bokchoykn
Are we playing the same game? Because, if you're talking about the same game that I'm playing, that is the most ignorant thing I've ever read.
No, there is no fight in the game where DPS races are "you and your buddies must each hit this thingy 2 or 3 times to kill it!". Enemies actually have HP totals. Damage output is determined by raw stats. Everybody, including the tanks, contributes to these DPS races.
You, like many other tanks, have no concept of damage output and the value it provides to your group. There are many DPS races in the game. Even if the DPS race quota can be met, there is still tremendous value in further increasing your DPS. Twintania and Titan EX, the two fights that you used in your examples, are fights that are often decided by sheer DPS output.
Like I said many times before, HP gains are subject to diminishing returns. How much damage will a boss deal to you with its most bursty damage attack plus an auto-attack?
Before SCoB, Twintania can deal a maximum of 9000 to a Warrior if he fails to Inner Beast or pop a cooldown, and the healers all fail to Virus, Eye for an Eye, Stoneskin or Adlo. This is a worst case scenario that should not happen with decent players who have any understanding of how Death Sentence works. 9.0k is the number. If I use cooldowns effectively, which I trust myself to do, the number becomes closer to 7k. In +30 Strength and full Strength Accessories, I have 10.5k HP (w/ echo). We've had this fight on farm status since I had 8k HP.