+1 for no more Echo buff!



I don't think a single person I know that's done T7 I know would agree with that. I've only watched a video but hell, definitely not easier than T5...but I guess that would also depend on how hard you find T5...I guess.



LOL what? All they did was increase time it took for twister to cast. All that changed in the strategy was how you dodged twister, that's it. And if you're talking pre echo, than even more LOL. T7 is called the static killer for a reason. And even T6 is way more difficult than T5 ever was, people just derp and can't dodge dive bombs, or run in a straight line to dodge twisters.
http://dn.guildwork.com/
or run towards another person >.< Seen that too many times. You either eat their twister with them or trip over your own getting the heck away from them. 1% chance it works out okay....LOL what? All they did was increase time it took for twister to cast. All that changed in the strategy was how you dodged twister, that's it. And if you're talking pre echo, than even more LOL. T7 is called the static killer for a reason. And even T6 is way more difficult than T5 ever was, people just derp and can't dodge dive bombs, or run in a straight line to dodge twisters.
15% is plenty. you already have better gear and the 15%. no matter how much buff you get, you're still going to have to do mechanics.



I've, to this date, never been hit by a twister , and I've had t5 on farm since 2.1 came out.... you just need to pay attention, most people die because they don't have twin focus targeted and get merked when there's a twister + dread at the same time.
http://dn.guildwork.com/
I have also managed to avoid twisters completely. The mechanics were easy to learn as a ranged dps honestly. What I mean is seeing other people bumble into each other and splode XD
Ummm.. I don't think t6 is harder then twin. It doesn't have an enrage timer(a real enrage timer) But then LoS and super slug are cheat tactics than how T6 was originally meant to be fought in concept.LOL what? All they did was increase time it took for twister to cast. All that changed in the strategy was how you dodged twister, that's it. And if you're talking pre echo, than even more LOL. T7 is called the static killer for a reason. And even T6 is way more difficult than T5 ever was, people just derp and can't dodge dive bombs, or run in a straight line to dodge twisters.
Now T7....uuugh....now that is one messed up turn.
But it is true. Twintainia even to this day, is prep work for next coil. Everything you learn in twintainia directly applies to T6, and t6 to t7 etc.
It builds the player and the party for the next turn which is very relivant.
Last edited by kukurumei; 05-22-2014 at 04:25 AM.
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