yeah i know that gladiator and that conjurer play completely the same and they are exactly no different than an archer...
and didn't i say with more different kinds of things to do it would have been different. you knock something because it was the only thing released so it became boring. i feel they were meant as nothing more than a quick thing for casuals to do or people getting their guild marks. they became boring because we did them every 36 hours and we did that because it was the only major thing released. the problem is not that leves were put in game, but the fact they were the only repeatable content put in the game.
um yes, the original question was what core features were in game that could have a redeembale quality. the fact that it was in the game at release and could have been added to does make it a core feature.
ok let's say this. say they had said they were going to make a game for hardcores from xi completely. how many casuals would have purchased this game?
let's say they they were going to go completely the opposite way and say they were going to make the game completely for casuals. how many hardcore players would have bought the game?
they sold more copies by trying to do stuff for both groups than if they had went for only one or the other. they did a poor job of it, but it was something they tried to do and if they had been able to pull it off it would have been great for the game and not just good.
i never said they were hard. i said a halfway decent challenge. in case you remember the thm could not solo it without doing the hate reset on the mob, therefore, they did not technically solo it as it was intended. if a group did not have a thm that was built strictly for tanking, yes, those were decently difficult fights. i'm not going to go overboard and say hard, but at least it was harder than the tank and spank of mob grinding. i was doing most of them duo pre-nerf because i refused to hate reset the mobs, but at least they were fun and a nice challenge to duo.