Quote Originally Posted by Wolfie View Post
The armory system has been criticized up and down because it creates homogeneous, boring classes. It was one of the top complaints about this game. It's also what's holding back the game NOW, because we're going to have jobs tied to weapons, archers with no melee weapons, etc. Not a good feature at all.
i never said it was perfect at all. do you think it will be easier to make a cookie cutter class in this game where you can level all classes over when you had one class and a sub-job? to me this was a step forward. you are right about the changing weapons though. i completely agree i do not like the not being able to change weapons, but that was something that could have been changed inside of the system without removing it.

Quote Originally Posted by Wolfie View Post
Also not a good system. Leves are boring and exploited to hell because it's more rewarding to fail a leve than it is to complete one. Let's not forget the exploits with healing during leves that was present in the game's first few weeks. Don't think I've read a single review that praised the leve system.
can you name me any mmo that does not have a go kill x amount of enemy quest? i already stated it should have never been the only content to do as a group or the most efficient way of leveling. if there was more stuff to do content wise you would not have the same parties grouping every 36 hours for them because they would have other things they wanted to do.

Quote Originally Posted by Wolfie View Post
You just backed out on your point with the first sentence. They're horrible, they're boring, they don't happen often enough. The little quest content that this game shipped with was awful.
i agree it was very lacking. i never denied that. all i was saying is that it could have been drastically improved upon to become much better. to me they should have happened more often and had more to them, but that doesn't change the fact they were there and could have been improved upon.

Quote Originally Posted by Wolfie View Post
That's not a redeeming feature, especially if it failed. Every game tries to appeal to a larger crowd.
it got alot of people that would have not gotten the game to give it a try. that is a redeeming feature. the fact that they did a horrible job of it, however, was not.

Quote Originally Posted by Wolfie View Post
Game didn't ship with NMs. But I'll throw Tanaka a bone, because these were implemented under his supervision.
tanaka added these to give the high level characters something halfway challenging to do. it was directly followed by yoshi nerfing them and making them super easy.