And the queues for the DPS that also joined your run are not, and i assure you they care. I hope you hold no ill will against tanks that want speedruns bailing on undergeared DPS parties because frankly, your view is not much different.
Last edited by StubHub; 05-19-2014 at 04:43 PM.

I think it would help a lot if SE took out the time limit for a dungeon. The ticking clock (while plenty) gives the whole thing a rushey feeling. You're not supposed to stay in and chat pleasantly - you're on a duty and you have to make it fast!
The dungeons should also have more than one route to progress with different difficulties, loots and even rewards. It would make the party actually chat for a while of which route to take, which route seems too boring, which route have been taken too often etc and would help tremendously with the exploration aspect.
Add NPC's in dungeons (to protect or guide or something) to set the pace. More interesting mechanics. Square Enix just feels lazy as of late, so no one want to spend time with boring, repetitive dungeons that - let's be honest - have zero exploration and detail value.

I see the point of your post but, there are two pace setters in Bray HM SR's.
1st is waiting on the lockout for first boss. Not a huge pause as you can pull the boss while you wait for lock out, but it slows it up a bit.
2nd is we have to wait on that short legged a$$ gobbie to get its behind to the wall to blow a hole in it.
Without those two things, imagine the 15-20 seconds we would save there..... ^.^
Don't forget that the first dungeon when you hit 50. Wanderers palace forces you to move at a brisk pace to avoid the huge tonberry following.
Guys... keeping this thread alive is really really bad and poisoning the future of this game/community. We ALL know the problem is not SR and clearly this thread proves it!
It's a very emotional promblem and everyone just keeps on dramatizing about it. Stop adding fake argument as they are just based on what you like. This is not helping on making this a better game. And I'm talking both sides!
Some hate SR, some love SR. SO WHAT!
-Instead of submitting ideas to stop SR just because you hate it, try to think further and propose something new instead... Remember, the problem is communication and people, not the SR, not the dungeons. SR is a choice! If you think it isn't, think again! Do not try to force someone or a group of people to change something you can easily avoid JUST because you feel like it. This ain't Nazitown.
-This goes also for people like me, who are b*tching on people who complain about SR. Try to think of a smarter, more polite way, to try and open the eyes of those who complain about SR.
Again, I remind you all: This is a people problem, it's all about communication.



Has anyone commented in 18 pages that 2 of the 3 dungeons have very limited potential for speedruns as it is?
Seems SE has made the system so that speedrun fans have an option but that people who don't like it, for whatever reason, have their options too.

your not a tank, change your class. speed runs help everyone get Tomes, saves time. But I do get your point.

lol... eff all that not everyone has all day to play, wife, kids, work, school, speed runs or nothing. dont like em? dont join em. dont wanna chance doing one? set up pf and say normal runs. simple as that.



I would like optional objectives in Dungeons, they can slow the pace and offer rewards. Using Brayflox as an example:
Defeat every mob: +10 Solidery
Allow 3 adds to spawn for the first boss then kill them: +5 Soldiery
Open every chest: +5 Solidery
Defeat the Gobbie beak before the mob that summons them, then defeat the gobbie that summons them: +5 Soldiery
Blow up the big bomb on the final boss: +5 Solidery.
Takes much longer per run to do these objectives, but you get something out of it. Or SE could just iLVL sync everyone doing to level 50 or whatever. No more pulling a million mobs at once.
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