Aside from the graphics, there wasn't a single redeeming thing about this game throughout alpha, beta, open beta, and retail until Yoshida took over.This could very well be the single most ignorant statement made yet. The original game direction was unique and and potentially revolutionary. I really liked where Komoto was taking the game, but facts of it were simply that he & Tanaka blatantly chose to ignore the response of the Beta testers and adjust the content accordingly while delaying the game for at least another year.
I still feel that given the extra year, XIV could have launched with it's original soul intact and offered us all something truly different and fun, instead of the FFXI 2.0 direction it's increasingly headed in. I've been playing FFXI since 2003, and continue to love it, but I don't need a 2nd iteration of it. I want to play FFXIV.




i actually have to disagree. there were many things that needed fixing, but the game had a nice core system in place that needed to be fixed and a severe lack of content. then yoshi took over and even those are being removed.
http://crystalknights.guildwork.com/
Name some good and/or redeeming features this game had at launch besides graphics.




ok i'll give a few
1. the armory system. no, it was not great at release by any stretch. i don't think you will find anyone that will argue there should have been more class specific abilities, but for the core of the system to build your own character many people really liked.
2. the leve system. yes, it is now, but should not have ever been the main way of progression in the game. quite frankly it is the only time you can get people to party at this point though. the reason is if more than one group winds up in an area trying to grind is the sp is severely affected.
3. the class quests. yes, i know the quests in this game were horrible and should have been vastly improved. i did still enjoy the little lore behind each class we did. they were extremely boring and need to be mostly just be redone. the only one i have really enjoyed was the r36 blacksmith quest and that one only because of the cut scene.
4. the fact that they tried to make the game to bring in a more diverse crowd. this failed dramatically though because you cannot make one game that caters to everyone. there needed to be different things for the different playstyles to enjoy.
5. they went away from the 24hr-1week spawn times on nm's. it made it easier for people with less camping time to enjoy doing the higher level mobs.
http://crystalknights.guildwork.com/
The armory system has been criticized up and down because it creates homogeneous, boring classes. It was one of the top complaints about this game. It's also what's holding back the game NOW, because we're going to have jobs tied to weapons, archers with no melee weapons, etc. Not a good feature at all.ok i'll give a few
1. the armory system. no, it was not great at release by any stretch. i don't think you will find anyone that will argue there should have been more class specific abilities, but for the core of the system to build your own character many people really liked.
Also not a good system. Leves are boring and exploited to hell because it's more rewarding to fail a leve than it is to complete one. Let's not forget the exploits with healing during leves that was present in the game's first few weeks. Don't think I've read a single review that praised the leve system.2. the leve system. yes, it is now, but should not have ever been the main way of progression in the game. quite frankly it is the only time you can get people to party at this point though. the reason is if more than one group winds up in an area trying to grind is the sp is severely affected.
You just backed out on your point with the first sentence. They're horrible, they're boring, they don't happen often enough. The little quest content that this game shipped with was awful.3. the class quests. yes, i know the quests in this game were horrible and should have been vastly improved. i did still enjoy the little lore behind each class we did. they were extremely boring and need to be mostly just be redone. the only one i have really enjoyed was the r36 blacksmith quest and that one only because of the cut scene.
That's not a redeeming feature, especially if it failed. Every game tries to appeal to a larger crowd.4. the fact that they tried to make the game to bring in a more diverse crowd. this failed dramatically though because you cannot make one game that caters to everyone. there needed to be different things for the different playstyles to enjoy.
Game didn't ship with NMs. But I'll throw Tanaka a bone, because these were implemented under his supervision.5. they went away from the 24hr-1week spawn times on nm's. it made it easier for people with less camping time to enjoy doing the higher level mobs.




i never said it was perfect at all. do you think it will be easier to make a cookie cutter class in this game where you can level all classes over when you had one class and a sub-job? to me this was a step forward. you are right about the changing weapons though. i completely agree i do not like the not being able to change weapons, but that was something that could have been changed inside of the system without removing it.The armory system has been criticized up and down because it creates homogeneous, boring classes. It was one of the top complaints about this game. It's also what's holding back the game NOW, because we're going to have jobs tied to weapons, archers with no melee weapons, etc. Not a good feature at all.
can you name me any mmo that does not have a go kill x amount of enemy quest? i already stated it should have never been the only content to do as a group or the most efficient way of leveling. if there was more stuff to do content wise you would not have the same parties grouping every 36 hours for them because they would have other things they wanted to do.Also not a good system. Leves are boring and exploited to hell because it's more rewarding to fail a leve than it is to complete one. Let's not forget the exploits with healing during leves that was present in the game's first few weeks. Don't think I've read a single review that praised the leve system.
i agree it was very lacking. i never denied that. all i was saying is that it could have been drastically improved upon to become much better. to me they should have happened more often and had more to them, but that doesn't change the fact they were there and could have been improved upon.
it got alot of people that would have not gotten the game to give it a try. that is a redeeming feature. the fact that they did a horrible job of it, however, was not.
tanaka added these to give the high level characters something halfway challenging to do. it was directly followed by yoshi nerfing them and making them super easy.
http://crystalknights.guildwork.com/
I never implied that you said it was perfect. I said it wasn't good. And it wasn't. There's already cookie cutter builds popping up, by picking out the best damage dealing abilities from other DOW classes (or THM hands down beating CON as a support mage). Cookie cutter builds are unavoidable. But that has nothing to do with how homogeneous and BORING the classes are. They all play identically and it can't be fixed as long as they insist on keeping the armory system. But that's another argument for another topic.i never said it was perfect at all. do you think it will be easier to make a cookie cutter class in this game where you can level all classes over when you had one class and a sub-job? to me this was a step forward. you are right about the changing weapons though. i completely agree i do not like the not being able to change weapons, but that was something that could have been changed inside of the system without removing it.
Name another MMO whose core of leveling came with 8 repeatable quests/36 hours, which offered paltry amounts of lore and equally paltry variance in the kinds of mobs or mob abilities that you faced. How about an MMO where it's better to FAIL your quests and keep re-trying it because it gives you an edge? How about one where EVERY repeatable quest followed the exact same formula ("Kill/gather X amount of monster/item, in a 30 minute time limit")? Yeah, other MMOs have similar "Kill X monsters in Y area". But that's where the similarities end, and unfortunately, leves never go beyond just that formula.can you name me any mmo that does not have a go kill x amount of enemy quest? i already stated it should have never been the only content to do as a group or the most efficient way of leveling. if there was more stuff to do content wise you would not have the same parties grouping every 36 hours for them because they would have other things they wanted to do.
"What could have been" is not a feature.i agree it was very lacking. i never denied that. all i was saying is that it could have been drastically improved upon to become much better. to me they should have happened more often and had more to them, but that doesn't change the fact they were there and could have been improved upon.
This game shipped 600,000 units, and its population peaked at around 80k or 90k. It was being sold for half off within a month of release. It's not a redeeming feature at all, because it FAILED.it got alot of people that would have not gotten the game to give it a try. that is a redeeming feature. the fact that they did a horrible job of it, however, was not.
They weren't easy before? You know, with THM tanking them and maybe even soloing them?tanaka added these to give the high level characters something halfway challenging to do. it was directly followed by yoshi nerfing them and making them super easy.
Lol all he did is write a failed area of the game then try to justify it.
I agree though that the armory system is a solid concept that was poorly implemented. There was no strategy or synergy between abilities. You essentially have to level up as many jobs as possible so their good abilities become available for 3 AP each.
They were supereasy before to any group of decent players. Too bad for you.it was directly followed by yoshi nerfing them and making them super easy.
Last edited by Ilean; 07-03-2011 at 07:05 AM.
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