Quote Originally Posted by omfgwtf View Post
id like to see resistances and buffs played out in this game. right now the job/combat system is dreadfully bland. and the only thing they can do is make you have to dodge stuff... that's not how an rpg game is supposed to be.. final fantasy has never been a hack n slash game lol not sure why they did it on this one... but like in other ff games.. drgs could intimidate dragons or do higher dmg to wyvern type mobs.. elementals were crushed by mages... flying mobs were weak to piercing.. hard mobs were weak to blunt.. why is none of this in ffxiv? you literally don't have to think in this game.. well not to the extent im used to.. you just have to dodge stuff and dps, tank, heal.. there is really no final fantasy traits. id love to see them come into this game.
I agree, there is a great simplicity in place to the general flow of battle. We have systems in place for:

Elemental Resistances:
- Fire
- Ice
- Wind
- Earth
- Lightning
- Water

Status Resistances
- Slow
- Silence
- Blind
- Poison
- Stun
- Sleep
- Bind
- Heavy

Physical
- Slashing
- Piercing
- Blunt

but nobody is really concerned what any of the values they have for these properties they have. All that matters are your core attributes, your rotation and dodging. The thing I'm really confused about at the moment is what good it's going in the long term for SMNs. As more egis get added, without any elemental wheel we're just going to keep making more egis obsolete for maximizing DPS.