Frog / Toad.
Annoyingly hilarious.
But I also want a Ribbon accessory!


Frog / Toad.
Annoyingly hilarious.
But I also want a Ribbon accessory!


Greased Lightning, Presence of Mind, Selene's buffs are all essentially haste.
Slow's effect is quite noticeable actually. Especially on mages.





Due to how frequent attacks are, I don't see Blink being a very effective spell, not unless they made it utterly game breaking balance wise.
Reraise is the effect I'd like to see - it would have to have a long cool down though to stop blatant abuse - maybe have Phoenix Downs (which are very rare items) instead of raising a party member they instead give the player a Reraise effect, but once used can't be used again for an hour or something to avoid people exploiting in Titan or Coil for instance.


BLMs sort of have a blink ability as it is, with Manawall. Sure it's only a 2-hit physical damage nullifier but it's still proved useful in endgame content like Titan extreme landslides.Due to how frequent attacks are, I don't see Blink being a very effective spell, not unless they made it utterly game breaking balance wise.
Reraise is the effect I'd like to see - it would have to have a long cool down though to stop blatant abuse - maybe have Phoenix Downs (which are very rare items) instead of raising a party member they instead give the player a Reraise effect, but once used can't be used again for an hour or something to avoid people exploiting in Titan or Coil for instance.
I think reraise would be a good idea but you'd have to have some enemies be able to dispel it from you for their enrage mechanics to work intentionally. Otherwise it's essentially just having a spare swiftcast -> raise automated. Like you say, with a long cool down it wouldn't be abused.
Confuse and Berserk

How about they fix weakness first?
How come, when sh*t hits the fan, it's easier to just give up, wipe and run back (thanks shortcuts!) than try to fight against the odds? And raising gives you a weakness penalty when wiping doesn't?
If anything surviving a tough situation with in-battle raises should be encouraged because it's so much more fun when you come out with MP at 0 and everyone sharing sighs of relief.
I mean if you wipe and monsters respawned that'd be fine since there's lost time there, but at least hit wiped parties with a severe weakness, no one plays seriously in a dungeon anymore when you can just brush off a wipe and sprint back. This just encourages speed runs, if you pull 10 mobs and die well you take the risk of a wipe, but if that risk is not there why not.
Of course dungeons only (not trials)


You mean preventing sac pulls? In old FFXI you could de-level because you would lose experience whenever you died. SE decided that de-levelling was too harsh for today's gamers though. We do take more severe gear damage when we die though, so there is that.


Just wondering, does anyone think status/elemental resistance stats will ever become useful for endgame encounters? They don't really appear to be of any use at the moment.
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