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Thread: WAR Adjustments

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  1. #11
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sibyll View Post
    An interrupt on a 180 sec CD. Oh snap.
    The point is that it can interrupt things that can't be interrupted by conventional means. A Dreadstorm on the final phase of Leviathan (due to crappy or dead DPS) could wipe your group. An interrupted Demolish in T9 can save your party from taking 3000 damage each.

    It might be a 180s cooldown, but the ONE time you need it, it's great. Oh snap, indeed.

    I don't know why you guys expect Holmgang to be as good as Hallowed Ground. Hallowed Ground is one of the greatest assets a Paladin has over a Warrior. It is the most OP ability in the game. Warrior has many other advantages over Paladin. Our damage is better. Storm's Path is better than Rage of Halone. Our AoE aggro and damage is better. We have on-demand DR with Inner Beast for damage bursts. Our class is actually fun to play.

    Don't compare Holmgang to Hallowed Ground. Don't expect Holmgang to be as powerful as Hallowed Ground. The two tanking classes are already too homogenized as it is. Accept the fact that Hallowed Ground is better Be thankful that Holmgang is still useful.
    (1)
    Last edited by bokchoykn; 05-13-2014 at 11:31 AM.