Well ill just add that id rather take a good stance than a useless skill like some jobs get. Overall i think that pld gets pretty much best job abilities.Thank you. I didn't think it'd be that large of a difference, but I guess it's not coincidence that it's pretty close to the damage buff from Maim on Warrior's. However, considering that you only get 5 job skills it really seems like a waste to have one be just a flat damage boost (regardless of how good the boost is), but I'll drop it lest I get more off topic.
The tanks do, most definitely, get the best job abilities.
SwO is definitely severely underestimated, largely because most people don't realize how it works or how much your auto-attack does (or even how it works). In general, a tank does about 300-350ish potency/GCD. Your auto-attack constitutes 83.33 potency/GCD of that (which is roughly 25% of your total damage). SwO provides you with an extra 50 potency per swing (not per GCD) which means that it actually provides an extra ~55-57 potency/GCD, which is a ~14-18% increase in potency/GCD.
Their cross class skills are amazing compared to some of the other classes. Certain classes have far more slots than they have useful cross class skills and in some cases the cross class skill have almost a carbon copy version within the main class itself. White Mage stands out as a particularly bad cross class skill set. Mind you, not bad in the sense that the skills they receive are bad, but bad in the sense that it's an illusion of choice.
Then you have cases like Provoke and Blood for Blood where you are basically required, or in the case of Provoke literally required, to get these skills just so that you can play your class in later content. If you are going to have tank swap mechanics shouldn't a Provoke-like skill be available in the base class? I'm not implying that obtaining Provoke is a time consuming process, it isn't. The point is that if these skills are required to complete content then why not just include them in the class itself. In it's current state the Cross Class system is more or less illusion of choice with a few skills that are required and several skills that are unnecessary/useless.
And I found it laughable that the OP was complaining about Warrior CC skills.
Also a nice little thing about Sword Oath is that if they ever decide to add faster weapons for Pld its dmg will only go up cause its basically just adding 50potency "ability" to every auto.
What's with all the hate for Holmgang? It does its job fine. It provides you with 6 seconds wherein if you would have died, you don't. I cannot count the number of times this has saved me in Turns 8 and 9. I also learned something new about it from this thread... did not know I could interrupt the golem abilities in T9 with its pull effect. Even more use provided from it.
The only real complaints I can make about the ability is that I wish its range were longer and/or I wish that you couldn't be killed when in the chain animation... but these are QoL adjustments.
Your auto-attacks are set to do 100 potency every 3 seconds. The standard GCD 2.5 seconds. Ergo, you get 83.33 potency/GCD from auto-attacks (2.5 / 3).
You can verify this by taking your weapon damage, dividing it by 3 and then multiplying it by your auto-attack speed. This will give you your auto-attack damage. Conversely, if you want to verify that it's 100 potency every 3 seconds, you can divide your auto-attack damage by your auto-attack speed and then divide your weapon damage by that number, which will always come out to 3.
Thanks, Kitru. That math works out I suppose, though I don't quite get where the 100 potency comes from.. Maybe it's just over my head lol.. Like the Bravura Animus, for example, 56.18 AA 3.44 delay, I guess I thought that was a 56.18 potency AA per 3.44 secYour auto-attacks are set to do 100 potency every 3 seconds. The standard GCD 2.5 seconds. Ergo, you get 83.33 potency/GCD from auto-attacks (2.5 / 3).
You can verify this by taking your weapon damage, dividing it by 3 and then multiplying it by your auto-attack speed. This will give you your auto-attack damage. Conversely, if you want to verify that it's 100 potency every 3 seconds, you can divide your auto-attack damage by your auto-attack speed and then divide your weapon damage by that number, which will always come out to 3.
Potency is basically a multiplier to your weapon damage, which is then tweaked by attack power and determination, with each point of potency representing 1% of your weapon damage. As such, a 280 potency attack will do 280% of the damage that your auto-attack does over 3 seconds (which is 100 potency as previously mentioned). It's a bit more complicated than that, but that's the simple version.
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