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Thread: WAR Adjustments

  1. #71
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    outside of inner beast being off GCD and holmgang having a slightly longer reach, i can't imagine a single change that i'd like to see to warriors

    personally, i like how the game is. i know a lot of people played world of warcraft before coming over to this game, but I don't think that classes have to see a handful of sweeping changes every other month.

    nothing wrong with throwing out ideas for things that you want, but i don't feel like we are in need of an adjustment.
    (0)

  2. #72
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I don't understand why anybody would want Inner Beast to be off GCD.
    You realise that any other cooldown mechanic won't let us use it that often, right ?
    (0)

  3. #73
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Well if it were off gcd it would make it more of a reactionary skill rather than knowing when the hit comes.
    But it would also increase dps quite alot if the dmg would remain same.
    I would be ok with this change aslong as theyd drop cd of scorn and spirits by 10s
    (0)
    Last edited by Fue; 05-16-2014 at 09:40 PM.

  4. #74
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Yea, IB offGCD might help in some situations, but it's not really necessary.. One situation where it seems to be a constant issue for me is conflags on T5, I always try to help dps them, particularly the fast conflags, sometimes though DS occurs right after I hit Maim or SE or whatever and it screws me.. I know with echo buff tank DPS isn't really req'd, but just a habit to kill things XD.. As for the DPS increase, it could be, but I think this was brought up a while back between Kitru, Traek and some others and if you are tanking you aren't going to blow IB just for a DPS increase, you would still use it as needed for mitigation. and even in an OT situation you'd have to be in Defiance to use it which is gonna lower your DPS anyways. Yes, on paper it's a DPS increase, but in a real tanking situation there might not be that much difference.

    The problem with changing Holmgang to just a pull/provoke is obviously the CD, content is currently designed around the 40 sec Provoke CD. Then you would have to remove Provoke from Warrior CC skill list, since it wouldn't be balanced to have 1 tank with 2 taunts while the other just has one. There are really no existing abilities to give the can't die function too if you remove it from Holmgang. Maybe after a level cap increase or something where we will see some new abilities that can be sorted out.
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  5. #75
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LukeyP666 View Post
    I like the idea of turning Holmgang into a Marauder's version of Provoke, but not every enemy (bosses mainly) is susceptible to Bind. That might lead to a limitation in that you've bound yourself in place, and in the same skill, provoked the enemy, but it can still move and get away from you, thus wasting your provoke.
    I don't think the solution is to remove the bind so much as make it optional.

    As I mentioned before, it's entirely feasible for the devs to make it so that the enemy is bound only while you are not moving. After activating it, for the next 6 seconds, as long as *you* don't move, neither can your target. If the target is immune to bind, you can end the bind effect immediately by just keeping on keeping on; if you need to move for whatever reason, you can do that, too; if you want to keep the target right where they are, it's basically unchanged.

    This change alone would take care of a vast majority of the complaints about Holmgang. It would still have massively overloaded functionality preventing each function from actually being fully useful, but at least people would stop complaining about it hurting as much as helping.
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  6. #76
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kitru View Post
    As I mentioned before, it's entirely feasible for the devs to make it so that the enemy is bound only while you are not moving.
    Actually, that's a pretty good idea. Back in 1.xx, MRD had "Rampage", that "fades upon moving", so the mechanic already exists.
    (0)

  7. #77
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Reynhart View Post
    Or simply remove boss immunity from Holmgang.
    You can call it a "Draw-In" effect if you don't want other jobs to "Bind" them.
    Removing boss immunity to leash would be hilariously unbalancing and there's no way SE would do it. I wouldn't mind if the Holmgang leash acted as a stun effect though which let you interrupt a boss action but even that would need to be balanced carefully.

    What they need to do right now, as the highest priority, without considering other possible future changes to Holmgang, is remove the goddamned root on the WAR from using it. That's a huge QoL improvement which can occur independently of other changes which would instantly make Holmgang useful in 99% of situations where it sucks now.

    Edit: just read kitrus post and I agree that bind effect fade on movement would be fine too. As long as the WAR can move then I would be happy.
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    Last edited by Illya; 05-17-2014 at 01:22 AM.

  8. #78
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Kitru View Post
    I don't think the solution is to remove the bind so much as make it optional.

    As I mentioned before, it's entirely feasible for the devs to make it so that the enemy is bound only while you are not moving.
    At the very least the devs could probably make a bind 'buff' clickable... like blood for blood. Vengeance now has two buff icons, could do the same for holmgang.
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