I was going to toss in that using Provoke right before Savage Blade and after Fast Blade works really well to retain enmity.
Also if you think of maintaining Blind through Flash that help others even if they pull aggro.
I was going to toss in that using Provoke right before Savage Blade and after Fast Blade works really well to retain enmity.
Also if you think of maintaining Blind through Flash that help others even if they pull aggro.
The purpose of provoke is not to retain enmity. This is one of the key things to learn as a tank as you level and tank more content. All provoke does is give you +1 enmity relative to the player with the highest enmity which includes yourself. So shield lobbing a mob before anyone aggros has the same effect as provoking. Provoking inbetween combos actually decreases your aggro because when you do so, you are actually resetting the enmity table back to +1 from the highest enmity player, who is yourself. Therefore provoke should be reserved for the mob who got away and is b-lining your healer or when tank swapping for harder content.
Some contents require tank swapping so using Sword Oath does more DPS and draws less aggro until you need to swap again.I just made it to level 40 and unlocked shield oath but I haven't been able to test it. Assuming shield oath helps more with aggro, why would anyone use sword oath?
-snip-
I know as a healer doing DPS, I've sometimes made some tanks feel very uncomfortable because I have let their HP drop, so I suppose that might explain what I am encountering. So should I ask the healer to focus more on heals? Or is the healer worried about aggro from healing and holding off on the heals?
Trust your healer, pop a CD and fight on regardless of your HP. Review only if wipe, most likely the healer will learn to top you off better since whatever he/she was doing was not working. Bad healers will of course blame you, for varying reasons but I assume you aren't over pulling, DPS isn't taking dmg for no reason and you are dodging then it's the healer who needs to wake up.
Last edited by Arakatos; 05-13-2014 at 02:46 AM.
Hm, ok I guess I'm getting mixed advice. As you already noted I'm a newer tank and although I do most things right I'm trying to improve my holding ability. The last guy suggested that Provoke increases the Enmity of the next attack that increases enmity so naturally a Savage Combo with Provoke made sense.The purpose of provoke is not to retain enmity. This is one of the key things to learn as a tank as you level and tank more content. All provoke does is give you +1 enmity relative to the player with the highest enmity which includes yourself. So shield lobbing a mob before anyone aggros has the same effect as provoking. Provoking inbetween combos actually decreases your aggro because when you do so, you are actually resetting the enmity table back to +1 from the highest enmity player, who is yourself. Therefore provoke should be reserved for the mob who got away and is b-lining your healer or when tank swapping for harder content.
There is basic use of provoke and advance use of provoke. Do not do advance stuff if you don't know advance uses.Hm, ok I guess I'm getting mixed advice. As you already noted I'm a newer tank and although I do most things right I'm trying to improve my holding ability. The last guy suggested that Provoke increases the Enmity of the next attack that increases enmity so naturally a Savage Combo with Provoke made sense.
Basic use provoke is strictly to get +1 hate. Meaning, from dying, swapping, or never use it at all.
Advance uses of provoke is something much more content heavy. For this case. Yes and no
Fast blade -> provoke -> savage -> rage of halone is what we call a dead start. This is used if you need to peel a monster off someone else really fast, and stable.
Say a monster is attacking a melee for hitting the wrong thing, and he was on it for a while. In this situation
->Provoke bumps you to the top of that monsters hate list
->savage adds a 1 threat +damage on it
->halone adds a 2 threat + damage on it
This makes it impossible for that melee to get back hate even if he is blowing everything on it.
You will probably never need to do this until you get to big full party stuff when you have 2 tanks that need to pass it back and forth.
*BUMP* Sorry, I was going to reply sooner but I hit my limit lolz
Provoke must be the most misunderstood skill in the game, so thank you for clarifying. Provoke cannot prevent a Yank(pull) but allows you to respond to one effectively. I'm going to get this enmity thing down to a science before my next run with RPs(pugs).
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